Recap Of Monday's Event

Oct 05, 2010 01:10


 Tangled and Tron Legacy Screening

Shout out to our Twitter buddy, Stitch Kingdom,  for  this write up regarding the press event that took place Monday, October 4th in New York City . In the event, Walt Disney Studios screened Tangled and a 20+ minute compilation of various scenes from TRON Legacy. This was similar screening to the ones recently held in Burbank.

The event was hosted by Studios production head Sean Bailey who then went on to talk about Tron Legacy in brief, emphasizing the father-son relationship of the film. He first showed the second trailer for the film in 3D. This was the only 3D element of the presentation and as I quickly learned firsthand despite having seen it premiere at San Diego Comic-Con, no less than half of it is in 2D. Several scenes from TRON: Legacy were presented next in non-finalized format, all in 2D.


BREAK OUT OF SCENES

Scene 1: Sam Flynn returns to his apartment to find Alan Bradley waiting for him. Some of this scene is in the first trailer for the film. Through the conversation, Sam reveals that Encom has been courting him to take the company over, but he refuses. Bradley pulls out a pager and tells Sam that he was paged from the number in Flynn's office at the arcade, a number that had been disconnected for decades. He explains that before he had gone missing, Flynn had contacted him to share with him that he had discovered something that would change everything: science, religion, the works. Sam appears unimpressed but takes the keys to the arcade anyway and..

Scene 2: Enters the abandoned Flynn's Arcade. Video games are under sheets. Sam flips the circuit breakers and the place 'mysteriously' comes to life, a jumbled mixture of arcade game sounds and themes coupled with Journey's Separate Ways (Worlds Apart). Sam pokes around the building, briefly passing through Flynn's apartment above the arcade, before locating and checking out TRON against the back wall. He tries to insert a quarter, but it drops out the return slot immediately. Reaching down to pick it up, he realizes the arcade machine is sitting on a rotating platform. He pushes the machine to the side, exposing a secret passageway with stairs that lead down to a back office. Sam sits down at the desk which includes an Encom-like computer with touch screen controls and monitor embedded into the desk top. He manages to log on to the system and starts poking around to see the last activity on the machine. Repeating the last command entered before Flynn disappears, a laser located behind him digitizes him and sucks him into the TRON universe.

Scene 3: This was basically shown as the 8 minute preview at San Diego Comic-Con (although there it was in 3D). Sam Flynn is trapped inside the TRON world when a Recognizer comes down and captures him. He finds himself strapped alongside several other programs. A militant program (who would be of the MCP persuasion, but it has become increasingly apparent to me that here the MCP is now replaced by CLU) inspects each of the programs one by one and decides either to ¡®rectify¡¯ them or send them to the games. One program strongly objects to being sent to the games so much so that he basically commits rez-icide instead of being subjected to the games. Before he realizes what's going on, Sam is sentenced to the game grid. As he stands chained in the middle of an otherwise empty room, four women programs (sirens) approach him from each angle. They remove his clothing via laser and his game suit appears on him. One siren notes he is different. When Sam asks what he's supposed to do, another siren replies survive.

Scene 4: Disc Wars ¨C Updated for 2010, Sam finds himself on the wrong end of a disc duel. He and his opponent are in a floating chamber in which the de-rezzing discs ricochet off walls until they return to the hands of their owner. After a few near misses, Sam catches on, but not before he learns that the discs are capable of destroying the floor panels, potentially sending him to his doom. Before long, Sam turns the table on his opponent, sends him plummeting to who-knows-what below and demands to be released.

Scene 5: The Escape: Sam is in the passenger seat of the so-called light-car, the driver's face covered up and voice disguised. They are being chased by lightcycles who intent on destroying them. The driver then takes a huge leap off of the game grid, changes the tires up to more of an off-roading experience and lands in what amounts to be a desert. The driver turns out to be Quorra who notes that lightcycles can't last off the grid, so they are safe for now.

Scene 6: Quorra takes Sam to the home of Kevin Flynn, Sam's father. The two finally unite after decades. But it's well hinted that the film is far from over.

Although I really enjoyed seeing what I had of the film in 3D at the San Diego Comic-Con, it¡¯s still visually beautiful even in 2D. Still, after seeing the effect of the translucent floor of the Recognizer in 3D, I don¡¯t have any intentions of seeing this film in 2D.

Read the full article HERE.

screening, press

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