Just some food for thought...

Nov 16, 2007 09:13

Game: Noun
1. a contest with rules to determine a winner; "you need four people to play this game"
2. a single play of a sport or other contest; "the game lasted two hours"
3. an amusement or pastime; "they played word games"; "he thought of his painting as a game that filled his empty time"; "his life was all fun and games ( Read more... )

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oneearrabbit November 18 2007, 14:45:00 UTC
I always agree with keeping peace at the table over me "winning" or "doing what my character would do". You're playing with 3-6 other people. What your character would do works in a bubble, but it's a bubble only you share. There's been so many times if I "did what my character would do" I would have upset alot of people at the table. I don't try and kill other players and can really only think of a few rare instances that my actions have brought actual conflict with another player. One was in a joking manner and me or the other guy could have gotten killed and neither of us would have cared. But we knew what was going on before hand and out of character could have said "Hey, let's not go down this road". And I would have found something else and reasoned it out with my character. Your character isn't black and white, most people in almost ANY given situation can have multiple avenues of action. It isn't "Well this was all I could do", bullshit. That's a cop-out. And even if your character does see things only in black and white, give SOME thought to the others at the table. Player conflict doesn't solve anything, so find another avenue for your character to persue, or stop playing with a group if you're not going to take consideration for their feelings. Yeah, it may sound gay and not all "hard-core" RPG player, I don't play to be "hard-core" I play for fun. It's not fun to feel resentment to the other people at the table.

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