Пост Анархии о Феномене киберкультуры перевели на английский зарубежные кибер панки

Feb 07, 2008 00:30

http://community.livejournal.com/cyberpunk/776342.html?view=8690326#t8690326

Алекс отличился - перевели даже его занятный пост западные люди сами. Благодарность нужно объявить jabber :)

ut creator wrote a thesis ...
Contents

Entry

Relevance thesis. Concerns topic at the moment: overview and research. Methodology thesis. The purpose and objective of the study. Innovation of the study. The provisions made by the defence. The scientific significance of the study. Testing work. The structure of the thesis.

Gl. 1 cyberculture phenomenon

The genesis and development 1.1

The notion of "culture" and "subculture". Formation of the information technology subculture: Milestones, review, research and perspectives. The term "cyberculture." The phenomenon of cyberculture. "Wide" and "narrow" cyberculture. A brief retrospective of the development of cyberculture in the context of analysis of the development of information technologies. Virtual reality: the association and dissociation of "real". The concept of information field, information resources and interactive information technology. Socio-economic evolution of cyberculture.

1.2 Individual in a virtual space

The concept of virtual space. Philosophical expansion of the concept of "network": virtual positioning and identity problems. Topology
"I" in the online world. Metaphysics nonlinear transactions "man-machine".

The collective consciousness of 1.3 on the Net

The term "man-". The phenomenon of man-consciousness as a psychological archetype.

Gl. 2 Semiotics virtual space

2.1 Information Storage architecture and virtual memory

Programmatic Wednesday, hardware and network drives. Access, and the activation of virtual-topological assotsiatsiya.Struktura virtual memory. Storage: methods and the prospects for development.

Semantic 2.2 extrapolation of the information technology:
conceptual structure and syntax of programming languages

The mark as a means of transferring information. Signs and symbolism morphemic basis of concepts and programs. Cod and processing information. The problem of understanding how the problem of universalism in a landmark transaction "man-machine". The irrationality of language. The phenomenon of the virus. Kibermonady.

2.3 Scripts: metaphysics algorithm

Information scenarios. And meta giperyazyk.

2.4 Prospects of information technology

Current research, analysis and forecasts.

Gl. 3 Religion in kiberkulture

Virtual 3.1 "transcendental"

The definition and the definition of transcendental religions. Symbol as a source of information in religion: the religious symbolism. Cryptography. The notion of ritual and initiation. The phenomenon of irrational in information technology. Virtual Occult. Social aspects of the virtual teleportation.

3.2 Causation and cyber animism

Determination and transcendental graduation: a comparative analysis of philosophical and religious schools. Description transcendental evolution in the works of Hegel and de Chardin. Causation and evolution in kiberkulture. Language symbols and proactively dedication. Totemologiya network space.

3.3 Procedure and entropy in the virtual environment

"The notion of a single start." Syncretism virtual environment. Kibermonizm and kiberyazychestvo. Quasi-Fitzgerald.

Re: Impromptu Google translation - continued
jabber
2008-02-06 09:51 pm (local) (от 64.69.124.227) (ссылка) СтеретьЗаморозитьСкрытьОтслеживать Выбрать
3.4. Teleology virtual space.

Virtual eshatologiya "and" virtual "teoditseya". The beginning and end. The absolute good and absolute evil. Life and death in virtual space.

3.4 Kiberkultura and traditional religion.

Exhibit retrospective and extrapolation.

Gl. Myth 4 in kiberkulture

Some 4.1 Mifologemy and Chaos

The myth and mythical. The psychological archetypes of order and chaos. Media, through virtualization and alter-ego Metaphysics hyperspace and virtual eidos. Ontology cyberspace. Corporate morality and the theory of consumption. Game as a way to a virtual positioning.

4.2. Kibergedonizm and kiberutopiya

Evdemonizm Network. The organization and hierarchy on the Net: Group komunny, community groups and flash.

4.3. Kiberanarhiya and cyberterrorism

Antiglobalism, konspirologiya radicalism and on the Web.

4.4 Technology spiritualism

Metaphysics of artificial intelligence. "Tactical Reality" and indoctrinated codes. Network and Virtual impersonalizm golem. New quasi-religious form of computerization of consciousness: prospects and forecasts.

Conclusion.

A brief overview and summary of the foregoing.

Bibliography

Religion and myth in kiberkulture

Contents

Entry

Gl. 1 cyberculture phenomenon

The genesis and development 1.1
1.2 Individual in a virtual space
The collective consciousness of 1.3 on the Net

Gl. 2 Semiotics virtual space

2.1 Information Storage and virtual memory architecture.
Semantic 2.2 extrapolation of the information technology:
conceptual structure and syntax of programming languages.
2.3 Scripts: metaphysics algorithm
2.4 Prospects of information technology.

Gl. Religion in kiberkulture 3.

Virtual 3.1 "transcendental".
3.2 Causation and cyber animism.
3.3 Procedure and entropy in the virtual environment.
3.4 Teleologiya virtual space.
3.5 Kiberkultura and traditional religion.

Gl. Myth 4 in kiberkulture

4.1 Mifologemy order and chaos.
4 .2 Kibergedonizm and kiberutopiya
4.3 Kiberanarhiya and cyberterrorism.
4.4 Technology spiritualism

Conclusion.

Bibliography

транс-арт

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