Crossing the line from bending to breaking.

Sep 04, 2009 00:15

The City was no good; you didn't just wander around there alone, especially in the sort of mood John is in. It would be just his luck to actually run into something, someone, and end up in a confrontation. Since he wanted to do some damage? Seemed like a better idea than not.

Truth be told, he might have tried to lose Allison. Only for a minute or two, but still. Then he stopped being an ass (but didn't stop feeling like one).

Sensoriums were out. John still didn't like the idea of a false reality being thrust on him, especially when true reality was biting him in the ass. What would he make there anyway? Home? Mexico, Arizona, LA? He sure wasn't going to conjure up some AI version of his mother. Nothing felt like home because nothing was home, no place was safe, nothing was permanent. Everything changed.

Everything changed all the time.

But he didn't want to be around people. So that left...the media library. Specifically the one room everyone seemed to avoid but John actually liked. Three O'clock Blues isn't a bad song, all told, and sometime between leaving Kyle and Allison and holing himself up in this room he found a nice, long jacket left behind in someone's possessions locker (so at least he feels a bit better about that).

The images don't bother him, few that they are. He knows history and he's studied war, and while the door isn't closed and locked, it's currently half-cracked open state isn't exactly inviting to visitors.

Good luck talking to John, if he doesn't know you. Good luck getting him to admit what's wrong if you do.

john connor, the vision ii, !status: open, !location: media library, allison young

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