Possessions/Maps/Info

Nov 11, 2008 15:05

This post is to track items, maps, and what information he actually knows.

Standard issue, plus:
  • One rolling pin
  • A five-pound bag of granulated sugar, opened
  • Two gallon three two plastic containers with screw-on lids, varying sizes, full of something not entirely unlike beer. One of the gallons is half-empty. One one-gallon plastic container with screw-on lid, insides smelling like stale beer.
  • one jug of cranberry juice cocktail concentrate
  • two one no packages of chocolate-chip cookies
  • twoone industrial-size envelopes of bread yeast
  • three loaves of white bread
  • one industrial-kitchen container of cayenne pepper
  • one dolly
  • several containers of spray cleaners
  • several non-spray containers of cleaner
  • one metal toolchest, containing tools (from the janitor's closet)
  • several hefty bags
  • A roll of duct tape, half used.
  • One iron pipe, about the length of a baseball bat. One end has a duct-tape grip.
  • First aid kits: each originally contained a bottle of aspirin, a bottle of vicodin, a bottle of amoxicillin, one injector of diphenhydramine (aka Benadryl). Bottles duct-taped into a package, and a hand-written instruction booklet attached.
    1. His own: the aspirin bottle has half a bottle's worth of vicodin added, no bottle of vicodin. (Half-full bottle given to Phoenix) Otherwise untouched.
    2. Given to Manny
    3. Given to Sai
    4. (in toolbox NS 44-on)
    5. (in toolbox NS 44-on)
    6. (in closet NS 44-on)
    7. (in closet NS 44-on)
  • A pair of jeans and a book of matches, both from the zombie night at Doyleton.
  • A Game Boy Advance, plus a copy of Mario Kart: Super Circuit (from the Game Room), and the charger.
  • A reusable shopping bag (Doyleton DS 56)
  • A copy of the Doyleton paper (Doyleton DS 56)
  • A six-pack of beer Six empty beer cans (Doyleton DS 56)



Three maps are currently in his possession.
They are the ones from this bulletin post.

Now tracking via memories; see the "bulletin info" tag tag plus tags for individual characters. The stars are unrecognizable at a quick glance. No light pollution. No radio reception. There are giant killer squirrels. Time moves strangely at Landel's. Cockroach bites hurt like fuck but they're pretty easy to knock out. Stuff you have on you at end of night appears in your room. Nonhuman patients + SC = their original forms, and someone looks like a fox.

From Phoenix (no obvious reason to lie, generally seems honest): The radio voice is source unknown. The staff have detailed files on the patients, laying out an entirely separate life. (He knows nothing of the contents of his file.) Aside from getting sedated, drugs don't seem to be a standard part of therapy. In fact, therapy doesn't appear to be much of a component of therapy. Night and Day are very different. People come from different times, and someone from the future doesn't recognize his name or Alvin Pleshy's. Martin Landel is the Head Doctor. Stuff stored by patients stays around.

From Mello (he doesn't trust him but he also sees no incentive for Mello to have lied): Stars really don't match. Contact with the outside seems completely infeasible.

From Spider: the sedatives seem like standard psychiatric drugs, if overused.

possessions, info tracking, maps, ooc

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