PERSONALITY;
This is the Arcana over which more controversies exist nowadays, probably due to it's enigmatic character, not easily classified. Some consider it the most important Arcana, others, simply just one more step in the sequence. The origin of these discussions is based on the significance and number of the card. Some suggest it must be at the begining of the deck, like symbolising a state of ideal innocence. Some others say it should bear the number 21, just before the World. Some others finally say it musn't have any number, free to appear between any two given Arcana, faithful to it's playful nature.
The Fool symbolises the latent inner psychic energies, good or bad, and is also a reminder of a lost innocence, from a time where we let use flow with life, instead of trying to guide it ourselves, and in which we were always protected by external factors, like the dog barking, warning about the cliff at the end of the road. The Fool knows everything, but doesn't know he knows; it has all his experiences aside of him, a step we must all take if we want to start into the road to self-knowledge.
- adapted from
Las Puertas de Babel Canonically, Souji represents the Fool Arcana, a figure on a journey to discover. He is clever, capable, and ultimately adaptable - as one would expect of the wild card. Consistently in a state of flux, movement and change, yet never lost in it.
Indeed, Souji's life has been centred around changes in scene and journeying, frequently changing schools and areas as his parents moved around a great deal for their career. This has set him up to be quite the people person - he knows how to read and assess those around him, and acts accordingly to that. As others revolve around him, he is able to put on a different face, a different smile, for each one, not a deceitfulness on his part but, perhaps, a desire to appease. The little changes are in everything from his expression to his stance - for example, when in the classroom he keeps squared shoulders and straight back, the model student, but with his uncle he adopts a casual slouch, a far more 'normal' pose for a teenager to have. Because of this ability to mingle and mix in, as well as some inherent charisma, Souji has always been popular for however long he was within a group of people.
And yet, he is, in himself, a very private person. He keeps himself to himself, even if you couldn't quite call him secretive - while he knows how to be discreet when necessary, in most situations he's actually pretty honest, even brutally so at times. Diplomacy might be a valuable trait, and one he can use well, but Souji isn't the type to sugar-coat his words. When he believes something needs to be said, he will say it.
Despite, or perhaps because of this, Souji is entirely used to people coming to him for advice. He seems to attract it, in fact - he possesses that approachable kind of blankness that compels people to open up to him. Inevitably, people yield their problems to him, and he considers it his duty to help them with them. Souji willingly burdens himself with the weights others carry, seeking always to protect and to aid those around him in whatever way he can. This only became a stronger need in Inaba, when the friendships and bonds he formed became imperative to what lay ahead for him.
In fact, Souji’s a bit lost without having other people to help, other burdens to carry. Responsibility is important, and Souji is someone who takes on a great deal of it without complaint or hesitation. He’s just the type you’d want helping you, too, unfalteringly reliable, always willing. He is not, however, invincible, and has no more immunity to these problems than anyone else. He just tends to play it off like he does.
That makes it easier for everyone else, and that’s what matters, to Souji. Perhaps a bit prone to bottling things up, a bit too willing to always tell others he’s doing just fine, but on the whole he remains calm and capable, a youth surprisingly level-headed and mature. He’s certainly a strong, solid ally, and even as he continues on his path, the bonds he made remain in place.
He knows that he needs them, after all.
ABILITIES;
Souji is human. He is athletic, but not super-strong or fast. He is able to wield two-handed weapons very well, but as this was generally taught by self and by necessity, his lack of real training may sometimes show. He’s intelligent, always ranged in the top names of his year. He enjoys cooking for others and is generally very good (with a few mishaps, of course), and also enjoys origami.
Fairly run-of-the-mill, altogether, for a teenage boy.
However, Souji is also able to enter televisions at will, to access the ‘tv world’ that lurks beyond the screen. It is here that Souji awakened his ability to use Persona - a physical manisfestation of the strength inside a person.
Souji represents the Fool Arcana, or the wild card - and that means that instead of having only one persona, he has the ability of switching between them, and can hold up to twelve within him at any time. These allow him to use different abilities and spells, defensive or offensive, and makes him an incredibly versatile fighter. He is capable himself with a weapon in hand, but it is in his personae that his true strength lies.
The personae that Souji will have use of in game will be:
Izanagi,
Tam Lin,
Loki,
Alice,
Horus,
Throne,
Zaou Gongen,
Odin,
Cybele,
Triglav,
Yoshitsune,
Mara