(no subject)

Jun 04, 2006 01:26

I'm reading through quake3's sourcecode, specifically the rendering code and I've found that it has some really descriptive variable names. I mean, you can't get any more descriptive than two variables used in RB_SurfaceMesh() in tr_surface.c. Just look at lines 880 and 881:

Bob = tess.numIndexes;
Doug = tess.numVertexes;

I mean, honestly, it's blatently obvious by the names that Bob is used for the number of triangle indices and Doug is for the number of vertices, isn't it? Good ol' Carmack.
Previous post Next post
Up