--I'm checking my work's schedule. Today I was supposed to work for 9 hours. And it's raining.
LOL.
Anyway, since this morning I feel a little better and I feel kinda guilty 'cause yesterday I went to sleep at 22.00, I decided to work on another commission :D
I'm taking my time 'cause I'm really enjoying drawing it ^_^
So I thought that it would be nice to share with you some kind of drawing tutorial :D
Well, it's mostly a step-by-step making of more than a real tutorial, but I tried to add some tips while showing the various steps... I hope you'll find it interesting ^_^
I'm using my
STAEDTLER Noris pencil (2H-4 degree) here ^_^
The commissioner gave me a set of references pics to use for the poses; so I just had to arrange them in the sheet, trying to make them look nice.
Arranging poses could be quite bothering XD At first I wanted to set the sheet in a vertical position, then, realizing that the other figures were too covered by the main figure I decided to set the sheet horizontally. It's quite lame, but at least I can give enough space to every figure.
I'll focus on the main picture for this kinda tutorial.
This is the
reference pic I'm using (Ok, stop drooling-- CLOSE IT AND KEEP READING >_> !); sketching the main "blocks" is vital. Head, the torso, and then legs and arms.
Personally I think that the torso is the most important part of the human body, and also the most difficult.
Pay extra attentions to the conjuctions, or where the various parts of the body merge: neck, shoulders, hips. They could be really expressive and they're vital for the accuracy of the anatomy.
Double check them constantly as you keep drawing.
As you add more details, start wondering about the light source.
Light and shadows are what make the pic looking 3D.
Using a picture as a reference could be tricky 'cause they overuse artificial light and artificial light is weird, making a proper rendition difficult.
Plus, his asshole has his body all smeared in oil, making the understanding of light even more complicated >_>;
Keep adding details, adding or editing stuff according to your needs.
As a photo is easy to accept as real since its medium, a drawing is more difficult to look real. Maybe your model has a muscle bigger than another, or the tricky light effects don't show some details, making an irregular surface looking smooth.
An artist doesn't have to simply copy reality. Cameras and copiers can do that.
An artist's duty is making reality acceptable; if not for the watchers, at least for himself.
This is a full shot of the finished body.
By looking at it you can spot some errors. I guess that I'll fix them later.
Sometimes taking pics of your drawings and glaring at them is a good exercise: cameras don't lie (also if they distort perspective awfully XD) so you can look at your work critically.
Drawing well just means having a good sight.
In the end, add the head's details. --Well, you don't have to do it exactly at the end. You can do it at the beginning, or in the middle, or whenever you want.
But since the face is the most expressive part of the body I usually keep it for last: maybe you draw a perfect face and then you add the body, then realize that a set of muscles is wrong. It's more difficult to focus on that set of muscles if you have your character looking at you...
Drawing faces gives a sense of completeness, so, in my opinion, it is always preferable to do in the end.
Please, note that when I say "face" I don't mean "head".
The head is the first thing that you have to sketch, ALWAYS.
Having the head's size as a reference is of great help to develop your figure properly.
And that's all :D
It's pretty, but also overflowing with details... In the next part we'll ink it, so to emphasize the most important parts ;D !