Oregon Trail App

Oct 28, 2011 00:18



PLAYER
NAME/NICKNAME: Zee
AGE: 27
PERSONAL LJ: fire
TIMEZONE: PST
EMAIL ADDRESS: skyjump@gmail.com
IM SCREENNAME AND SERVICE: Deca Republica

CHARACTER
NAME: Jenny
AGE: Technically? Two years. Mentally and physically? Somewhere in the vicinity of 20-25.
FANDOM/MEDIUM: Doctor Who / TV
CANON PULL-POINT: About two years after her canon "end" point at the end of The Doctor's Daughter. I'm taking liberties with her experiences afterwards.
ABILITIES: Jenny's only abilities are Time Lord abilities such as regeneration. Any mental abilities or sixth senses are raw and untrained.
CHARACTER BACKGROUND: The Doctor, Donna Noble and Martha unexpectedly landed on a planet in the middle of a war between humans and Hath. The Doctor was immediately dragged to a progenation machine where a sample of his DNA was taken. From that DNA, Jenny was created. The machine existed to create new soldiers for the war, and as such, Jenny was "born" fully grown and with knowledge of military tactics, combat skills, and the "history" of her planet (and, arguably, knowledge of social skills and customs, including flirting). Since she didn't have a name, Donna took it upon herself to name her Jenny, short for "generated anomaly," and Jenny approved.

When the Doctor expressed opposition to General Cobb's plans for genocide against the Hath, he and Donna were arrested, as was Jenny for being the "spawn of the pacifist." While in the cell, Donna used the Doctor's stethoscope to show the Doctor that Jenny had two hearts, thereby proving that Jenny was biologically a Time Lady. However, the Doctor insisted that Jenny was only an "echo," not truly a Time Lady because she didn't possess the shared knowledge and history of the Time Lords. Seeking her father's approval, Jenny flirted with the guard and broke them out of jail.

As Jenny continued to help the Doctor and Donna to make their way to the "source" and stop the war, the Doctor eventually came to accept her as his daughter and invited her aboard the TARDIS. She agreed, ecstatic, and they rejoined Martha (who had been captured by the Hath when they first landed) to successfully stop the war. However, General Cobb didn't approve of the outcome of the war, and attempted to shoot the Doctor. Jenny saw him about to shoot and stepped in the way, taking the bullet for her father. She died in his arms.

Believing his daughter to be dead and unable to regenerate, the Doctor left with Donna and Martha in the TARDIS. But not long after, Jenny revived, stole a space shuttle and took off for parts unknown, eager to explore new worlds, save planets, defeat creatures, and do an awful lot of running.

CHARACTER PERSONALITY: When Jenny was first "born," she walked out of the progenitor knowing only how to be a solider, and her attitude reflected that. Though she was cheerful and even affable, she saw nothing wrong with fighting and killing, and considered the possibility of an innocent person's death as "collateral damage." This was all due to the programming of the machine, which instilled in her only basic social skills, basic knowledge of the world, and the necessary attitude to fight and win a war. Consequently, it was startling and confusing for her to realize that her father didn't approve or agree with her methods, and was rather hurt that he refused to accept her as his daughter because she behaved in the only way she knew how.

Jenny naturally desired approval from her father, and immediately began trying to earn it, seeking eagerly to learn from him even while challenging him with her own ingrained knowledge and beliefs. It's clear from the start that Jenny is confident and no kind of doormat, but also also open-minded and unusually accepting of change. She quickly developed a sense of morality based on -- but not completely identical -- her father's. It took no time at all to convince her that stopping the war was a better idea than stubbornly fighting to the death, and she much like the Doctor, she showed an innate ability to go with the flow and roll with the punches without missing a beat. When given a chance to kill General Cobb, she instead took her father's philosophy to heart and found a more peaceful solution by shooting a steam vent, covering her exit and buying time to escape.

As daughter of a Time Lord and a military machine, it's just not in Jenny to sit still. The Doctor mentioned after Jenny's "death" that Jenny was too much like the Doctor, and in many ways that's true. She shares many traits with her father, such as genuinely enjoying throwing herself head-first into danger, claiming that she "likes the running." She's also quite clever and self-sufficient. Despite her ignorance on a great many subjects most 21st-century people would find elementary (for example, she doesn't know what a stethoscope is when Donna pulls one out), she's shown that she learns extremely quickly and adapts to new situations easily. When the Doctor couldn't help her cross a hall of burning laser beams, she didn't hesitate to take matters into her own hands and use her military training to flip through them and get to the other side. It proved her independence, and when push comes to shove, she's more than capable of getting through a jam without any help.

Although she can be emotionally hurt just like anyone else, Jenny is a true optimist. When she woke after death to find that the Doctor had left without her, she wasted no time feeling sorry for herself or being upset with her father. Instead, she immediately (and joyfully) stole a ship of her own and took off for parts unknown, eager to explore the universe. Although she undoubtedly misses her father from time to time and would love to see him again, she doesn't let his absence get her down. She's confident that she'll someday see her dad again, and until then, she has new worlds to explore.

As I'm taking Jenny from two years after her canon ends, I've taken certain liberties with her character development. Her core personality remains perfectly intact, but she's had time to learn and grow since the Doctor disappeared from her life. She's quite a bit less ignorant of her own 61-st century world, but her knowledge of any other time period, including the 20th and early 21st centuries, remain abysmal. She will poke at record players and wonder what they are, while being completely familiar with a teleportation device or a universal translator. Her knowledge of time travel has also improved, but is nowhere close to the extent of her father's.

For that matter, Jenny's physiology is still something of a mystery to her, and she's regularly discovering knew things about being genetically Gallifreyan while still being confused by quite a bit of it. A respiratory bypass system, for example, was not something she was aware of possessing until she figured it out quite by accident. She doesn't know why she finds tea quite as refreshing as she does, isn't quite sure why she finds it so easy to sober up completely in the middle of a long night of revelry, and she has no idea how fortunate she is that she's never taken any advil.

Jenny is still very much in the process of learning about herself and the universe, as anyone would be at a mere two years of age. She still has quite a long way to go, and is looking forward to it.
WORLD: Jenny is from the 61st century, in a universe where humans hold empire over thousands of galaxies and hanging out with aliens is the norm. Time travel is also normal, if difficult to do without the proper equipment, and everything is basically like a giant sci-fi funhouse.
OCCUPATION: Jenny's great with guns, so she can be a gunsmith!

SAMPLES
THIRD PERSON: Well, this was odd. Maybe not so odd, really, considering some of the things that seemed to happen to Jenny on a regular basis. She was a bit of a trouble magnet. (She blamed genetics.) But it wasn't every day Jenny woke up somewhere she hadn't been the night before. Well, there had been that one time, but that had involved a sentient space ship and a blown hyperdrive. It was just typical emergency procedure to toss her in a containment field in the cargo bay. But this? This was definitely not a containment field, or a cargo bay. And she hadn't gone to sleep on a ship, anyway. Jenny tsked to herself and sat up to look around.

She was in...some kind of wooden vehicle, and wasn't that just so retro? A bit dusty, but someone had clearly been going for charm and pulled it off rather well. Definitely charming. And not very dangerous, as far as she could determine. But it never seemed dangerous at first. That was part of the fun of it.

A weight on her wrist brought her attention to it, and she raised it up to take a closer look at the communicator that had been strapped to her arm. Not nearly so retro as the wagon, and not of an origin she knew, but its design was intuitive and easy enough to figure out. Smiling at her discovery, she poked around all the functions, familiarizing herself with them before activating the device and sending out a greeting. Might as well get some answers.

FIRST PERSON: Hello! [Jenny pipes up, far cheerier than anyone in her situation has a right to be.] So I just woke up here, which is pretty odd, even for me. Strikes me as a bit deliberate, especially as the communicator sort of gave it away. If you wanted my attention so badly, you could have just dropped me a line, you know? I do have an open commlink in my shuttle. But since you've gone through all this trouble -- and I am flattered, really -- why don't you give me a clue what you want? The scenery's lovely, but I have my doubts this is an all-expenses-paid vacation.

[She pauses, thoughtful.] If I'm wrong though, I'd love a cup of tea. And some of those chocolate digestives they sell in ports.

!application

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