Once More with Feeling

Aug 14, 2007 19:42

Okay, lets try this one more time



Deep Shadow, Adaptive Super Soldier
Abilities: 23pp
STR: 16/20 (+3/+5) DEX: 16/20 (+3/+5) CON: 16/20 (+3/+5) INT: 12/20 (+1/+5) WIS: 12 (+1) CHA: 11 (+0)

Skills: 0pp

Feats: 13pp
Equipment 8, Luck 5

Powers: 129pp
Combat Computer and Stimulant Injector
Device 21 (Power Drawback: Power Loss - When Exposed to EMP [-1]) - 83 pp
Boost 4 [Boost Skills, one at a time (Extras: Action - Free [+2], Total Fade [+1]; Flaws: Personal [-1], Uncontrolled [-1]; Power Feats: Slow Fade 2)] - 14pp
Boost 10 [Super Strength (Extras: Action - Free [+2]; Total Fade [+1]; Flaws: Personal [-1], Side Effect - Suffers a Blast 5 when used [-2], Uncontrolled [-1]) - 5pp
Enhanced Feats (Assessment, Master Plan, Leadership, Inspire 3) - 6pp
Enhanced Intelligence 8 - 8pp
Enhanced Skill - Knowledge (Tactics) 15 - 4pp
Nemesis 10 [50pp pool (Extras: Action [+1]; Flaws: Duration - Sustained [-1], Limited - Enhanced Traits only [-1], Requires Check - Knowledge (Tactics) [-1])] - 60pp
Quickness 16 (Flaws: One Type - Mental [-1]) - 8pp

Surgical Nano-bots
Regeneration 30 [All conditions but death, No action, +4 recovery (Power Feats: Diehard; Power Drawback: Power Loss - Removal of Combat Computer, Power loss - When Exposed to EMP [-1])] - 28pp

Muscle Augmentation, Wired reflexes, and Vision Enhancements
Container 4 (Power Drawbacks: Power Loss - Removal of Combat Computer [-1], Power Loss - When Exposed to EMP [-1]) - 18pp
Enhanced Constitution 4 - 4pp
Enhanced Dexterity 4 - 4pp
Enhanced Strength 4 - 4pp
Enhanced Feat (Blind-fight, Evasion) - 2pp
Speed 3 [50mph, 500 feet per round (Power Feat: Alternate Power)] - 4pp
AP: Leaping 3 [Normal Distance x10]
Super Senses 2 (Ultra-Vision, Infravision) - 2pp

Combat: 20pp
Attack +5 Grapple +10 Defense +5 (+3 flat-footed) Initiative: +5

Saving Throws: 4pp
Toughness: +10 (+5 without armor) Fortitude: +5 Reflex: +5 Will: +5

Drawbacks:
Minor Vulnerability (+1 damage from electrical descriptor) -2pp

Equipment (40ep)
Body Armor (Protection 5) 5ep
Arsenal (Blade Storm [Blast 3 (Extras: Area - Targeted Burst, Selective; Flaws: Range - Touch; Power Feats: Improved Critical 2, Mighty 7) 21ep], Twin Silenced Pistols [Blast 5 (Extras: Autofire; Power Feats: Improved Critical 2, Subtle) 16ep], Throwing Blades [Blast 3 (Power Feats: Improved Critical 2, Mighty 7) 13ep], Combat Staff [Strike 1 (Power Feats: Mighty, Extended Reach, Improved Critical 2) 3ep], Smoke Bombs [Obscure 4; 8ep] 25ep)
Comlink 1ep
Multi-tool 1ep
Passive Cloak [Concealment 8 (All-visual and auditory; Flaws: Passive)] 8ep

As and Interesting Side note...



Deep Shadow, Ultimate Cyborg
Abilities: -20pp
STR 20/- (+5/-) DEX 20/- (+5/-) CON - INT 20 (+5) WIS 10 (+0) CHA 10 (+0)

Skills: 14pp
Acrobatics 10 (+15), Computers 10 (+15), Knowledge [Tactics] 15 (+20), Notice 12 (+12), Search 9 (+14)

Feats: 10pp
Equipment 5, Luck 5

Powers: 184pp
Cybernetic Body
Device 46 - 184pp
Boost 10 [Super Strength (Extras: Action - Free [+2]; Total Fade [+1]; Flaws: Personal [-1], Side Effect - Suffers a Blast 5 when used [-2], Uncontrolled [-1]) - 5pp
Concealment 8 [All-visual and auditory; (Flaws: Passive)] - 8pp
Data-link 9 [Anywhere on Earth] - 9pp
Enhanced Attack 4 - 8pp
Enhanced Defense 5 - 10pp
Enhanced Dexterity 20 - 20 pp
Enhanced Feats (Assessment, Evasion, Inspire 3, Leadership, Master Plan) - 7pp
Enhanced Strength 20 - 20pp
Immunity 30 (Fortitude Saves) - 30pp
Nemesis 10 [50pp pool (Extras: Action [+1]; Flaws: Duration - Sustained [-1], Limited - Enhanced Traits only [-1], Requires Check - Knowledge (Tactics) [-1])] - 60pp
Protection 10 - 10pp
Quickness 16 (Flaws: One Type - Mental [-1]) - 8pp
Regeneration 28 [Injured and Disabled, No action, +9 recovery (Power Feats: Diehard)] - 29pp
Speed 3 [50mph, 500 feet per round (Power Feat: Alternate Power)] - 4pp
AP: Leaping 3 [Normal Distance x10]
Super Senses 2 (Ultra-Vision, Infravision) - 2pp

Combat: 0pp
Attack: +4 Grapple: +9 Defense: +5 (+3 flat footed) Initiative: +5

Saving Throws: 4pp
Toughness: +10 (+0 out of body) Fortitude: +NA Reflex: +5 Will: +4

Drawbacks
Minor Vulnerability (+1 damage from electrical descriptor, Common Descriptor, 2pp) Disability (disembodied brain, uncommon, major, 3 pp)

Arsenal (Blade Storm [Blast 3 (Extras: Area - Targeted Burst, Selective; Flaws: Range - Touch; Power Feats: Improved Critical 2, Mighty 7) 21ep], Twin Silenced Pistols [Blast 5 (Extras: Autofire; Power Feats: Improved Critical 2, Subtle) 16ep], Throwing Blades [Blast 3 (Power Feats: Improved Critical 2, Mighty 7) 13ep], Combat Staff [Strike 1 (Power Feats: Mighty, Extended Reach, Improved Critical 2) 3ep], Smoke Bombs [Obscure 4; 8ep] 25ep)

Both of these builds come in exactly on budget, including every last point of exp Nick has earned playing the character by the way

mutants and masterminds

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