Christmas holiday was good. Food still yummy, London still full of far too many bags of water on legs. I now have a rather fun, if questionably useful, wind-up LED torch. There was a rather nice ToothyParty at the new year, which made up very nicely for our cunningly-hatched party plans falling through.
Vampire: Bloodlines was highly enjoyable, when it wasn't displaying its extreme bugginess. It seems much less stable on my machine than on anyone else's; either it really dislikes dual-CPU machines, or my computer's melting again. Also, it seems frightfully keen to press you into combat. Sometimes you can use your social skills to go around combat, but there never seems to be anything you *need* social skills for, while there are several inevitable combats. At least, that's my experience; I've played through as a quite un-necessarily hard Brujah with minimal social skills (and Celerity is *very pretty indeed*: they actually draw the bullets, and distortions in the air behind them, at the higher levels). I started again as a talky Malkavian, but this rapidly became a shotgun-wielding Malkavian with side orders of talky. Still: "I'm a keyring: feed me! Then you can't see me."
I've spent most of today playing with a build system for all these random documents I write. This has made me much happier, and possibly saved me up to thirty seconds on producing a document. I win at time management. I'd only studied "make" by peering at automatically-generated makefiles when things Weren't Working; I was pleased to find it was much less painful than this experience suggested. I stole
senji's "stabilise" script from Vasily's character sheet; please shout if you'd rather I didn't (and I'll just steal the basic idea).