Jul 26, 2009 21:12
cut hair, but the masterpiece is not complete, i need to go back and rebond it. though i like how it's just barely wavy now after it's been dried straight, but there's no way i can keep it like this unless i rebond it, so.
then went for weekend boardgames meetup. played 5 games in 5 and a half hours.
space alert was very like battlestar galactica in that we were always on the verge of dying, and it's a cooperation game - the point is for the group of players, or at least one of them, to stay alive. other than that it's nothing alike. it's a communication game, where there's a scenario being read out and actions have to be coordinated among the players but the actions won't actually be played out and the cards shown till the planning stage is over (by which time it's too late to change the cards if someone misunderstood and screwed up.)
then we played small world, which was the opposite - the point is to conquer as many areas as possible with the warriors and special powers you have, and the board was rather small, so there was quite a bit of carnage.
then bang, a card game where the aim is for the bad guys to kill the good guys and vice versa. i was the sheriff, the only person with the character known from the very beginning, so i was a natural target. i keep ending up like that when i play these games for some reason. i rarely ever play a bad guy too.
then i'm the boss, a negotiation game where people close deals and the best bid wins when there're alternatives, but the real fun starts when places get ursurped and there are random takeovers. as usual my cards sucked - or not really, but i didn't know how to use them, so. i think i failed at this game most of all - i nearly won small world, and i lost the next (and last) game by one point, 108 to 109, and i managed to hold out on bang for quite a while though i did eventually die.
finally st petersburg, which was about getting points by buying and upgrading cards. i actually rather liked this one, and almost winning has very little to do with it. maybe because it was the least confrontational of the games.
board games