Meandering thoughts

Jan 30, 2004 21:55

I've been doing a lot of odd thinking lately. Like Tuesday on the bus, I was considering the great irony of having to take the bus to get my drivers licence renewed. On that bus trip I was also remembering the first time I ever picked my mother up after work. I took a wrong turn going through downtown, I ended up going the wrong way up a very busy one way street. Several other wrong turns later and I found my way.

Stemming from a conversation I had with my sister the other day. If you have ever worked retail, have you ever noticed that customers assume that you know everything? They see a nametag and they start asking questions. My sister and I work at different stores in the same mall, and she's dropped up to say hello to me when we are both working. She has had my customers ask her questions, and further more repeated the question and expected an answer when she replies with "sorry I don't work here." As best we can figure people see the nametag and assume great amounts of knowledge. People will ask me the difference between two different mixers, I'll read the info on the boxes, repeat this info, and they will nod at me like this is info they didn't have access too. I think of it in D&D item terms. Mystical nametag gives +2 to lore and +2 to appraise. Would be an interesting item to include in some kind of comedic quest. The item description could be something like: You seem to have found a small rectangle of metal on a cheap chain. Upon closer examination the piece of metal seems to have on it the symbol of some long forgotten company, and the name of the items original owner.

Other items could include Blanket of pockets +4. A cloak of many dull coloured patches. The inside of the cloak has four sealed pockets, which once broken will summon a familiar that will stay with you until it's hit points run out. I'm not sure what animals they should be though. They should be of varying degrees of strength though, and I'm of the opinion one should be a dire chicken. (Don’t ask)

I'm not really sure what a comedic D&D run quest would be like. I wonder if there is a president for such a thing? Maybe I should invent one, invent a sub rule set for comedic adventures, complete with suggestions on possible campaigns. Like quests to save the virtue of the mayor’s daughter, you know the one with the light skirts. Create a set of guidelines for what happens if the player roles a critical failure. Like if they fail an attack with a sword maybe they might accidentally cut their own belt resulting in their movement being restricted by their pants being around their ankles. Make the entire adventure take place in a city with lots of climbing involved so that if they fail a roll they end up landing on a the wrong balcony and the occupant therein throw a basin of dirty water at them. Hmm might have to add a clumsiness factor in there somewhere make it an additional stat like strength or something, so you have the chance of doing really stupid things, like tripping over people so they get mad and start a fight with you, or stumbling into the night watch so that you end up sleeping in jail until your friends bail you out. You know this is starting to sound like an idea with some real potential. Too bad I don't know enough about the game to write up such a campaign. Hmm I'll have to hold onto the idea until I'm good enough at the game to do such a thing. I have a regular group that I play with and I think they could enjoy such a thing. Maybe I'll be lazy and see if any other group has ever tried such a thing. If someone else has already set up some good guidelines it would make it much easier to do. Right enough rambling.

P.S. my apologies to the brass donkey.
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