Located under the cut, formatted as
Name (Arcana), level
resistances and weaknesses
Skill list
If I ever get around to it I might make it prettier, but for now this'll do. Note that for balance purposes Minako can only have 5 Personae available to her at any one moment. She can switch Persona during a fight, and may be able to obtain a new one after winning a fight (though she'll have to dismiss one she has). Otherwise, gaining new Persona must be done outside of battle.
Dionysus (Moon), level 48
resists slash, strike, and electricity, weak to wind
Mazionga
Mind Charge
Diarama (inherited from Seiryuu)
Matarunda (inherited from Seiryuu)
Titania (Lovers), level 48
resists ice and wind, weak to electricity
Mediarama
Mind Charge
Magarula
Bufula (inherited from Black Frost)
Marakunda (inherited from Black Frost)
Thoth (Hierophant), level 44
blocks electricity, weak to wind
Zionga
Mahama
Growth 2
Mazionga
Media (inherited from Sati)
Quetzalcoatl (Sun), level 44
blocks light, resists wind, weak to dark
Magarula
Marakukaja
Growth 2
Garudyne
Nata Taishi (Chariot), level 41
resists strike and wind, weak to ice
Swift Strike
Masukukaja
Regenerate 1
Counterstrike
Herculean Strike
and a quick SMT/Persona glossary
Agi = fire
Bufu = ice
Garu = wind
Zio = electricity
Hama = light
Mudo = dark
Dia = healing
A "Ma" prefix means the attack hits multiple enemies. A "la" or "dyne" suffix indicates level 2 or 3 spells, respectively.
Skills ending in -kaja or -kunda are buffs and debuffs, also respectively. "Marakunda" (as Titania has) lowers every enemy's defense.
In game, multiple enemy attacks will be treated as area of effect spells, mostly for balance purposes. I will not be keeping track of actual SP points; Minako's exhaustion will be played by ear, with the narrative/fun rule in place.