https://matthias-research.github.io/pages/publications/PBDBodies.pdf "The surprising fact which we will demonstrate in this paper as well is that the best choice in terms of accuracy of the simulation is to choose the maximum number of substeps with one iteration each. Substepping is not only optimal for accuracy, it also reveals high frequency temporal detail that is missed when using large time steps. Substepping also improves energy conservation significantly and reduces the chances of missing collisions via tunneling..."
Это именно то, что ваш покорный слуга пытался сделать в 2005-2006 году, когда над игровой физикой работал по остаточному принципу. А надо мной смеялись более опытные товарищи.