Guy Steele did the keynote on parallelism [1] at the Strange Loop [2]
conference in which he said that he could do it over Fortress [3]
would have been modeled on Haskell rather than Fortran. The relevant
portions are between 49:36 - 49:50. Thought it might interest readers
of this list.
-deech[1]
Read more... )
Who needs "parallelism" when instruments like Erlang exist, open-sourced, so the tools are yours
just for the asking (or even without - stretch your arm and take it).
The ideas in Erlang are absolutely first-rate, and other languages can only reimplement the same,
with a better or worse degree of success.
SO, again: who needs your pitifull attempts at solving parallelism after Erlang solved it years ago?!
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Can you define "concurrency" versus "parallelism",
and maybe enlighten me as to their interrelation.
Which would be a subset of which? What would be
the purpose of a 'concurrent' program vs a 'parallel'
one?
And what is a buzzword and where the engineering
substance lies in this case?
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Мне неинтересно читать плохо составленные предложения, которые скрывают за корявым английским языком обычное незнание или провокацию.
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Переведите на русский все ваши комментарии, пожалуйста.
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Это натуральный, родной и правильный английский?
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- Software transactional memory
- Vector parallelism
- Implicit parallelism and parallel strategies
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Vector parallelism (nested data parallelism) в Эрланге отсутствует, как класс.
Implicit parallelism отсутствует, всё надо контролировать руками.
Parallel strategies присутствуют, но не в общем виде, а несколько частных случаев.
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IMO, concurrency is the problem of controlling a number of concurrent processes :)
Parallelism is the problem of exploiting available resources of concurrent execution (CPUs) to speed up computations.
A problem that would rather fall into "concurrency": an IDE - you have to control how the rehighliting, recompilation, file system changes etc. happen concurrently but don't corrupt each other's state.
A problem that would rather fall into "parallelism": compute the convex hull of a set of points, given a GPU.
I mean, you can't just come to a programmer who's writing a convex hull or who's enumerating a complicated game graph, and say, "Dude, what the fuck, just use Erlang / message passing!" - that doesn't help him understand how the problem is to be partitioned for parallel execution. That's what "vector parallelism" is about, for example.
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Erlang and its message-passing are just high-level abstractions presented to a scripter (or a programmer, if you wish) in that high-level scripting language called Erlang.
This is a bit misleading, because Erlang is not a programming language per se.
It is a scripting language for the erlang machine, and some people like Joe Armstrong also called it "an application OS".
What this means is that the E. VM can take advantage of multiprocessor systems (since release 11, if I remember correctly) and parallelize the execution of its message-passing lightweight "processes" (I am not even speaking about tasks distributed between hosts and obviously running in parallel, too). If you check a running Erlang VM compiled with smp support, you'll see 4 OS threads per CPU/Core. That is how parallelization occurs in Erlang: implicit parallelism is simply built into the system, capabilities of which you use (or ignore) in your programs ( ... )
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Тем более, что вы глупости неинтересные пишете.
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