OOC: Application

Sep 01, 2030 12:45

Mun

Name: Sam
Livejournal Username: blue_raven64
E-mail: slgstudentmail(at)yahoo(dot)com
AIM/MSN: ironbirdobserver
Current Characters at Luceti: N/A

Character

Name: Flandre Scarlet
Fandom: Touhou Project
Gender: Female
Age: 495, but looks about ten.
Time Period: Post Embodiment of Scarlet Devil
Wing Color: Light red, with eight points in seven different colors. (Light blue is repeated. )
History: http://touhou.wikia.com/wiki/Flandre_Scarlet

Personality: Despite closing in on her fifth century of life, Flandre is still surprisingly childish in nature. Being locked up in a basement seems to have preserved those parts of her mind--and left others to fester. Seemingly minor mental problems have grown and developed into major facets of her personality, aggravated by isolation and lack of social contact to render her largely unstable and of questionable sanity. Her mood swings are many and unpredictable, and it doesn’t take much to change her from “disgustingly cute loli” to “holy shit it’s eating my face”. Tantrums are common-but so is an overwhelming curiosity about things she’s never seen or experienced before, which is pretty much everything. She’s quite likely to “why” you to death, for instance. This childish interest expresses itself in more ways than simply asking questions of everything-most situations she has never experienced before, and she reacts to them in strange and unpredictable ways. To call her sheltered is a bit of an understatement.

When encountered in a docile state, people usually think of her as a rather cheerful, charming-sometimes excessively creepy--little girl. However, seemingly random things will set her off into a violent fit of anger-and the vampire rarely forgets names. Nowadays, such tantrums are rare. But that doesn’t mean they don’t happen.

When not staring off into space, Flandre tends to ramble on in monologues a lot and trails off mid-sentence if another thought occurs to her while she’s talking; sometimes foiling attempts at conversation. She readily talks to herself when she is alone, or thinks she is-and isn’t too distressed by disembodied voices.

Flandre has a rather spotty recollection of the earliest years of her life, though she remembers some seemingly random things. Of note is the fact that she hasn’t really realized that her food for the past few centuries is made of people, and has largely forgotten that she needs to feed on humans on a regular basis. The smell of blood nevertheless excites her and makes her rather agitated if she hasn’t eaten in a few days. If a week or more has elapsed, Flandre goes absolutely batshit and is quite likely to maul someone. Blood itself doesn’t bother her as much as it would a normal human, either; Flandre can be covered and blood and perfectly happy with this, as long as she had fed recently.

There is a small, surprisingly mature side to the vampire’s character too; generally emerging during periods of calm lucidity or in the moments immediately preceding a panic attack. She rambles less and her speech becomes more coherent; her memories become more clarified. Flandre is also far more perceptive than she seems.

When she is excited or happy about something, this maturity changes to a decidedly immature glee, turning her from an insightful supercentenarian to a little girl again. Ironically, it is most often that stuff gets broken in this state, as the vampire gets carried away quite easily and won’t realize she’s torn someone’s arm off shaking their hand until they start screaming. Flandre is rather like a kitten in this state; full of energy and wanting to play until she suddenly tires and drops in place, only to repeat the whole process in a few hours. (She is also weak to tickles. And hugs. But mostly tickles.)

The distinction between “people” and “objects” in her mind is a vague, abstract one she doesn’t fully understand herself. The only people she’s had consistent contact with were her older sister Remilia, occasional visits from the gate guard Meiling, and more recently in her life, the maid Sakuya. These, she identifies as “people” and wouldn’t think of breaking them. Well, at least not on purpose in Meiling’s case. Accidents happened.

Objects, on the other hand, are just objects. If they get broken, no real loss. The vast majority of otherwise sentient beings falls into the “object” class, along with such things as dolls. She’s never learned better, because most would-be tutors tended to end up occupying a surface area rather than a volume in short order.

Flandre is rather intimidated by anyone with an air of authority similar to her sister’s, particularly women. And any commands yelled-or even relayed in a stern tone--by these personages is sufficient to shock her into a state of quiet obedience. The closer the voice sounds to Remilia’s, the more likely Flandre is to listen unconditionally. She loves her sister a great deal, and will happily do anything she says.

While not otherwise easy to frighten, Flandre is easy to startle, either via loud noise or simply by something she has never encountered before-of which there are many. Cars, for instance-or airhorns, or poking a fork into an electrical socket. Curiosity does have its downsides.

She does have a deep-rooted fear of surgical tools, nails, and empty tables, and will do something--anything to make an empty table look…well, not-empty.

Strengths: Firstly, there is Flandre’s physical strength to consider: it is supernaturally ridiculous, especially given her general appearance. At a normal level she could throw a double decker bus at your head without too much difficulty. In Lucetiverse, this is downgraded to something like the family van…if Luceti had any cars, at least. DETAILS. Most normal materials don’t last long in her hands, either; ordinary steel, for instance, crumples like tinfoil after a few minutes of smashing. Coupled with poor control, this can be very, very dangerous.

She can see in the dark, and her eyes glow softly red, serving as their own light source. Instead of simple nails, the vampire’s fingers (and toes) are armed with little claws. Despite their delicate appearance, they are not in the least bit fragile. Also in the not-fragile department is Flandre herself; she can recover from normally grave wounds within days, and heal things like broken bones in moments. Provided that she’s fed recently, at least, and silver was not involved in the hurting.

The way in which Flandre destroys things-when she doesn’t just punch them across the street with her unnatural strength-can best be described as putting pressure on its metaphysical stress points; she calls them “eyes”. By drawing the representation of an “eye” into her hand, Flandre can manipulate what happens to it rather like a voodoo doll.

The only thing she’s been able to do with the “eyes” so far is crushing them in her hand to make them break-the easiest and most instinctive thing to do. When the eyes break, the object they were connected to will also break, though it does usually take a bit of effort. In Luceti, this takes more than a bit of effort--it’s hard.

Some things have more eyes than others, particularly living things-if she encounters many things in a relatively small space and attempts to see their “eyes” Flandre quickly becomes nauseated and confused and unable to do anything at all with them. The same goes if her attention is distracted from the object in question or if she can’t see it or move her hands, or if she thinks too hard about what she’s trying to do.

Instead of transforming into a swarm of bats like her older sister Remilia, Flandre can instead split into four exact copies of herself. Each doppelganger has access to most to her abnormal strength, though only the original Flandre can make things disintegrate. She can transform into one solitary bat if massive damage is applied (such as an explosion), but this is an imperfect defense mechanism.

Weaknesses: If it wasn’t already obvious, Flandre is…not quite right in the head. To say the least. Many of her reactions are instinctive, naive, rather odd and not human at all. (Touching her face generally elicits a bite in response, for instance, or at the very least a twitch.) She’s also very, very lonely, and is easy to manipulate. Just give her a hug. She’ll follow you around like a duckling for awhile. The vampire also has several neurotic habits that crop up on a regular basis; grinding her teeth, huddling in corners and rocking, gnawing on her knuckles in her sleep-that kind of thing. Her fangs have been reduced to something akin to rusty nails because of this, instead of sharp little razors.

Flandre also has a warped sense of time; she doesn’t view the passing of individual days or even weeks as particularly significant. While this can give her the appearance of being extremely patient, she also has no idea what being punctual is and is clueless as to why people would consider showing up a few days late as a little bit tardy.

Being a vampire also brings with it some of the expected physical weaknesses-though, because Flandre is different from the standard undead bloodsucker (Touhou vampires are more like a subspecies of devil), a few of them have moved around. Silver does burn her and bypasses the vampire’s healing factor; any wound inflicted by such a weapon will take longer to heal than if a human dealt the same blow. While exposure to sunlight doesn’t cause her to burst into flames or anything exciting like that, it does , and make her squirm and fidget and otherwise extremely uncomfortable and distracted. She instinctively hates it and avoids going outside if it is remotely sunny. Like the plague.

But where Flandre might hate the sun, she absolutely loathes rain. Or any form of moving water, really, though the important thing is that it must be moving--once the water stops moving, she ceases to be weakened and distressed by its presence. This very much includes rain-and water pressurized in things like garden hoses, faucets and squirt guns. But especially rain. Have we mentioned she hates rain?

There’s even a downside to having clones; only one brain is processing all the sensory data and stimuli from four directions at once and this is extremely disorienting and mentally demanding. This limits the doppelgangers-and Flandre herself--to relatively simple tasks. “Attack that moving thing”, for instance; the Four of a Kind spellcard was intended to permit each copy to perform the relatively complicated task of danmaku. Otherwise, the vampire uses the clones for the relatively incongruous task of…talking to herself. Destroying a doppelganger is much easier than offing the original.

Turning a fire hose on them, for instance.

While she has no aversion to holy water, crucifixes or other religious symbols (she actually gleefully plays with crosses), she is weak to things like roasted soybeans, holly branches, and sardine heads.

…no, she doesn’t understand the sardine head thing either. Except that they just weird her out so much she has to leave the room.

luceti, !application, !ooc

Previous post Next post
Up