matt // death note // reserved // part 4frogginatorDecember 7 2009, 09:06:24 UTC
When Matt was in Wammy's House, he was ranked as the third most intelligent student there, though he wasn't considered as a successor to L because it seems he didn't have the disposition to be chosen. Also, considering his stats and how they rank among the other characters, I'm guessing the gap between his intelligence and the successors to L that were chosen was a pretty big gap. He is slightly more intelligent than the average person, with quick wits and lots of book learning, but judging by his preference for staying in rather than going out and his low social skills, it seems pretty likely he doesn't have a lot of 'street smarts.' He also seems to be a bit more comfortable taking orders, though he knows when to volunteer important information without having to report every little thing. He also seems to be quite a composed person, generally remaining calm and without a lot of expression even in bad situations, his rating for emotional strength sits around the same level as the older police officers in the series, so he has quite a bit of control over his emotions, but is still able to be broken. The one exception to this emotional strength is his cockiness and overconfidence. This is fully demonstrated in his death scene - he thinks he knows what the bodyguards surrounding him are going to do, and starts telling them his opinion, but he is mistaken and ends up paying for that miscalculation with his life. A bit of recklessness and a lower strategic knowledge is also shown in the way he goes on a car chase, allowing himself to get trapped in a relatively short period of time by cars coming around front of him.
Matt seems to be a bit lazy, and a bit messy, since in the comic his personal space while carrying out surveillance was littered with snack wrappers and other rubbish, as well as a very-full ashtray with cigarette butts. He seems to subsist mostly on snack foods like chips and candies, and what tidiness he does have seems to be dedicated to his computers and games. He seems to be quite casual, and has a very short attention span, claiming to be bored with watching something that never changes. Similar, again, to other former Wammy's residents, he has a high ability to split his attention - at one point he's shown talking on a cell phone, smoking a cigarette, playing a video game, and keeping an eye on multiple surveillance screens seemingly with little effort on his part. He also seems to have a pretty addictive personality, a common thing among the people who came from Wammy's House, and it's notable that he's one of very few characters in the series that's portrayed with a smoking habit - and judging from that full ashtray, it's a pretty mean smoking habit. If he can't get his hands on some cigarettes, he'll probably be quite grouchy while he's going through withdrawals.
Finally, judging by Matt's somewhat quirky sense of dress and the way he converses with Mello, it seems that Matt has a good sense of individuality and a touch of eccentricity. Though he's more comfortable taking orders in the type of scenario he was in, an investigation, he definitely has a sense of self and his own manner of quirkiness. Conditional: Personality development in previous game: n/a
Character Plans: Matt is a perfect lackey, that's his role in canon, and I can see it doing him well here. Whether it's a canonmate, or some other strong personality that makes a good offer, Matt will likely help someone else to suit their own ends if only it is somewhat profitable and interesting for Matt himself. I'm very interested in the idea of him becoming a double-agent on behalf of whoever he joins forces with.
Appearance/PB: image - I will be playing him with his canon colour scheme of dark brown hair and blue eyes, rather than the fanon redheaded version.
Matt seems to be a bit lazy, and a bit messy, since in the comic his personal space while carrying out surveillance was littered with snack wrappers and other rubbish, as well as a very-full ashtray with cigarette butts. He seems to subsist mostly on snack foods like chips and candies, and what tidiness he does have seems to be dedicated to his computers and games. He seems to be quite casual, and has a very short attention span, claiming to be bored with watching something that never changes. Similar, again, to other former Wammy's residents, he has a high ability to split his attention - at one point he's shown talking on a cell phone, smoking a cigarette, playing a video game, and keeping an eye on multiple surveillance screens seemingly with little effort on his part. He also seems to have a pretty addictive personality, a common thing among the people who came from Wammy's House, and it's notable that he's one of very few characters in the series that's portrayed with a smoking habit - and judging from that full ashtray, it's a pretty mean smoking habit. If he can't get his hands on some cigarettes, he'll probably be quite grouchy while he's going through withdrawals.
Finally, judging by Matt's somewhat quirky sense of dress and the way he converses with Mello, it seems that Matt has a good sense of individuality and a touch of eccentricity. Though he's more comfortable taking orders in the type of scenario he was in, an investigation, he definitely has a sense of self and his own manner of quirkiness.
Conditional: Personality development in previous game: n/a
Character Plans: Matt is a perfect lackey, that's his role in canon, and I can see it doing him well here. Whether it's a canonmate, or some other strong personality that makes a good offer, Matt will likely help someone else to suit their own ends if only it is somewhat profitable and interesting for Matt himself. I'm very interested in the idea of him becoming a double-agent on behalf of whoever he joins forces with.
Appearance/PB: image - I will be playing him with his canon colour scheme of dark brown hair and blue eyes, rather than the fanon redheaded version.
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