Pretty interesting analysis of ableism in the Merits and Flaws of 2nd Ed. Exhalted. A Former White Wolf writer weighs in with a comment, too.
An excerpt:
Thing is: Because I’m making a new character I’m taking an enormous hit on experience and power - the character I’ve been playing has more than twice as many experience points as the GM is giving me
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I think this is pretty much the best solution.
Even with players we trust, we sometimes find ourselves doing things like declaring that there's no one under the age of 10 in our Conan game so the berserkers can't dual-wield babies because improvised weapon doesn't explicity deny living creatures >.>
WHAT
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That would seem to me to be a clear-cut example of a case where the GM should over-rule the game rules rather than declaring something that doesn't make any sense. Either that, or have in-game consequences of using babies as weapons, such as NPC heroes being hired to hunt the PCs down.
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The thing about the babies? It's an intentional, humorous (well, to me, anyway ;-)) overreaction to the sort of odd logic leaps that go through some of my friends' minds. Which is more fun: just saying "the rule doesn't work that way" and moving on, or watching my players try to come up with some way around the lack of babies? They've started getting pretty creative... and I think I caught them eyeing the party scholar for handholds...
More on topic, but dealing with the rules assumptions of people who aren't named Dave, if WW hadn't put the thing about the sign language in there, I think most GMs would just assume it exists and the person with the speech/hearing issue would be able to use it (Holy run on sentence, Batman!). More rules aren't always better. Games are tricky that way.
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TThis is exactly why babies should not be allowed to dual-wield flintlock pistols.
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