So the other night I had a dream that I managed to remember on waking.
It was a mostly cool one in which I was a character in some kind of
point'n'click murder mystery game which as far as I could tell was
multi-player somehow.Or at least the other characters I was with I believed
were being played/controlled by real people. Also I wasn't seeing it as a
point'n'click, but more as a 1st person game. For the vast majority of the
dream, we all rampaged about the place trying to solve the mystery and at
one point I found a recently dead body of some random NPC. Which had us
panicing cos that meant the killer was still around and killing people.
In true roleplaying style, I suggested that we set up watches for that
night so that we'd not get murdered in my sleep. Except of course I clearly
fail at planning stuff in my dreams, cos I suggested we take watches in
pairs. Which if one of us was the murderer, it'd not help as they could
kill their shift-partner and then the rest of us in our sleep. I'm not sure
how things ended up, as the next thing I knew it was the next day and
everyone else had vanished. Wandering about the mansion (these things are
always in mansions, obviously), I found a guy just standing at the top of
the stairs who I recognised as being a character we'd met at the start of
the game, but who hadn't been seen since then. Something record company
related I think.
Thinking he might be the killer, I hid until I realised that he was
clearly an NPC who was programmed to wait at the top of the stairs and be
"clicked on" to spout some plot stuff or something. So I went up the stairs
and "clicked on" him and suddenly it was all "Game Over" as apparently the
mystery had been solved. Which made me very annoyed as it was clear that my
fellow players had solved it whilst I was asleep and I'd missed out. I
think at this point it turned out the game must have been some kind of RPG
instead as I was complaining to
charliemouse as the GM.
Anyway, the dream got my thinking about writing a multi-player
point'n'click adventure sort of game and how to deal with the problems of
having players not solving things at the same speed or at all. In some ways
it'd almost be like having a characters location containing a time element
and having puzzle solving increase the time at which you are in the game.
Which reminds me of an old Infocom adventure called
Moonmist that
coincedentally was a murder mystery too.
I don't however think I have the artistic skills to pull off a
point'n'click, so instead I think I might make something a little more
textual. Possibly browser based since it'll in some ways be a little like a
choose your own adventure and it'd be easier on the players if their options
were links they could click on. Certainly something I shall be
pondering/working on for the future until I get bored or something anyway :)