CURRENT SPELLS IN THE SPELLBOOK
→ Zakeru: Gash's most basic skill - a burst of lightning from his mouth.
→ Rashirudo: Summons a shield from the ground that, if it overpowers what it is reflecting, can fire back attacks at enemies with the bonus of said attack being electrified.
→ Jikerudo: A sphere is fired from Gash's mouth at an object/person which makes them extremely magnetized.
→ Baou Zakeruga: Gash's lightning takes the form of a dragon to attack (and in some cases, consume) enemies. Towards the end of the Faudo arc, it got a major power up - even moreso than all of the other spells.
→ Zakeruga: Zakeru in the form of a focussed beam - more powerful, but not widespread.
→ Rauzaruku: Lightning strikes Gash, giving him a speed and power boost that makes him exponentially stronger - however, no other spell can be used during this time.
→ Zaguruzemu: A spell that fires a sphere which stores electrical energy in an object/person/thing/etc. Any spell that comes into contact with a Zaguruzemu (whether Zaguruzemu is fired into it or it hits an object that has the effects of Zaguruzemu on it) becomes more powerful; the more Zaguruzemu, the more power. For example, using five Zaguruzemus on the ground, a Baou Zakeruga can travel from the center Zaguruzemu to the other four, and from each of those four, a more powerful Baou Zakeruga will burst forth - thus totalling four overpowered Baou Zakerugas.
→ Ganreizu Zakeru: Summons multiple things that each fires multiple Zakeru spells.
→ Teozakeru: A very powered up version of Zakeru.
→ Baou Kurou Disugurugu: Gash summons a giant dragon's arm made of lightning and slams it down to attack his opponents.
→ Maazu Jikerudon: A tremendous Jikerudo which has the ability to block other spells. It traps the opponent within it's center and electrocutes them.
FUTURE SPELLS (spells learned from after the point I took Kiyomaro from)
→ ???: Gash spins and forms a sort of giant lightning arrow, however it went unnamed
→ Ekuseru Zakeruga: An enormous Zakeruga that takes the form of an arrow.
→ Jiou Renzu Zakeruga: Gash's most powerful spell - another lightning dragon, like Baou Zakeruga, but more stream lined with lots of horns and other electrical parts.
OTHER
→ Barudo Forusu: Gash's lightning takes the form of a giant electric bird; summoned when Kiyomaro, Megumi, Folgore, and Sunbeam all cast this spell at once - however, it was erased after its one and only use in the first movie.
NOW LET'S START WITH TYPES OF SPELLS.
SPELL ENDINGS AND SUFFIXES
→ "-ru" Zakeru, Jikiru, Gikoru, Uigaru: All basic attack spells; they fire something at the enemy. They end in "-ru", and while that is how most attack spells go, this is not a rule.
→ "-su" Saisu, Reisu: Other attack spells, though these end in "-su" rather than "-ru". Again, most "-su" spells are like this, but it is not the rule.
→ "-ga" Zakeruga, Jikiruga: The spell being added the "-ga" suffix makes the spell become more concentrated.
→ "-shiru" Seishiru, Kureishiru: Spells that end in "-shiru" are basic shield spells.
→ "-shirudo" Ma Seshirudo, Rashirudo, Sukeipu Gishirudo: Spells that end in "-shirudo" are typically powerful shields. Alternatively, the "-do" suffix signifies a more powerful "shiru" spell.
→ "-ruku" Poruku, Jioruku: Spells that end in "-ruku" usually involve transforming or other forms of body altering - Poruku is a transformation skill while Jioruku restores the user's body to perfect health.
→ "-don"
→ "-sen"
SPELL ADDONS AND PREFIXES
→ "Ganzu-"
→ "Giga-"
→ "Gigano-"
→ "Ma-"
→ "Teo-"
→ "Oruda-"
→ "Amu-"
→ "Gou-"
→ "Dio-"
→ "Dioga-"
→ "Raaja-"
→ "Shin-"*
*Clear Note has a spell known as nothing other than "Shin" and is unrelated to Shin class spells.