(no subject)

Feb 12, 2011 21:18

Several people have asked why I'm doing this. Simple. This is a thought experiment. I will play most any gaming system - from Rifts and other Megaversal System games to Burning Wheel to Hârn to any of the thousand d20 variants to the D&D systems to HÖL. I want to create a game system so convoluted, so unplayable that not even I will try it.

This game will involve absurd amounts of math. It will create infinite regressions wherein the players and GMs can only escape by the sweet release of death. It will have contradictions which will not be revealed until dozens of pages later and will be completely unresolvable. It will, in short, be the Ending of all other Gaming Systems.

The combat and conflict resolution mechanics will be complex almost to the point of unusability. The use of a single magic spell can drive most spellcasters insane, reducing them to gibbering husks.

I want to make all those who read this game system with the intention of running it weep tears of burning pitch.

This shall truly be the Gamerdammerung.

May whatever powers you hold sacred have mercy upon you.


Weapon Proficiency:

Weapon proficiency is determined by a roll of Level of Proficiency+(MD+E+MA)/1d12, rounded to the nearest decimal. The d12 is rolled only once, when the proficiency is first taken, and it's result cannot be altered.

In Horatio's case, he has a 3rd level proficiency in Kalienses Vine Swords and, when he acquired the skill, he rolled a 6, making is Kalienses Vine Sword proficiency this: 3+(2.5+8+6)/6, or 3.2

MAGIC

Casting magic

The cost of a Magic spell equivalent to (pi^2)(x), where x is is the result of the following formula: ln(Base cost of spell+1d12)=x, rounded to the nearest decimal place. To cast a spell, the Chronomystik must succeed at a Spell Casting test, whose ToF is based on the following formula: (Spell Casting ToF)+1d12(Spell Difficulty)

Magic Reserves:

Every Chronomystik has a Reserve of Mystik Enegys (RME) upon which they can draw. The base and initial RME is calculated as follows: MA+1d12(MF). At each level, the Chronomystik adds to the result of the following formula to their RME: [(MA+MF)+(1d12)(Level)]/2

gamerdammerung

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