Time to rethink your stereotypes about gamers--or at least MMO players. Most of them aren't 14 year old boys. In fact, in a survey of Everquest II players, the average age of gamers was 31--and playing time actually increased with age. Women spent more hours online than men (29 to 25 hours/week), and the top women players spent more hours online
(
Read more... )
What do you think?
Reply
Reply
Reply
Reply
Reply
As for college students, I've noticed there's a tendency to play group games (FPSs that are online, for example) or puzzle/free games. I think the trend is towards games that don't involve plots or encourage you to play for extended periods of time. Because w/stuff like, say Kingdom Hearts, I might be able to save my game and go back to it after finals week, but I'll have forgotten stuff about where I was or what combos were really working for me. Whereas w/something like Left 4 Dead a player doesn't need to keep track of things from game to game and the controls are easy to relearn again. And w/WoW, a player can enjoy the game in 15 min increments b/c of online friends.
Reply
I would say, though, that group games with a roleplaying component have an ongoing storyline that can just as easily be forgotten as Kingdom Hearts. Well...maybe a little less easily, if you're the one creating the storyline, but still...lot of details to keep track of.
Reply
Reply
Yeah, a straight-out break with WoW is a lot harder to manage than "I'm really busy, therefore I will only log on for 15 minutes to check mail and talk to friends," especially if there's an extended role-playing scenerio. Hell, I forgot things even without taking a break from play!
Reply
Leave a comment