Apr 16, 2008 01:11
So, one day I sat down and crafted Awesome Incarnate. You know, because I could.
I speak not of some great demi-god monstrosity that walks the world known to men. Instead I speak of the text that is played in the form of the sacred tradition known as Ar-Pee-Gee.
So I spent a week or so throwing together my previous ideas for a Space Opera game and it ended up finding its beginning and working out the kinks I hated in the first incarnation. Technically what is being played now is the forth, consisting of the liked elements from the previous 3. The 2nd and 3rd incarnations will never see the light of day because they were terrible, contrived and very railroading. I am trying to avoid the railroading this time as I GM, or at least trying to make it seem less obvious.
People seemed to enjoy it at least. Despite me being horrifically unprepared to the point I spent like 2 or 3 hours still writting the part of the openning scenario I hadn't done before the game (which predictably was the part they did first, which would have been more awesome if I had got off my ass earlier in the week and did some shit with it. Would have been much bigger and much more... what's the word? Enthralling? Captvating? Mysterious? It likely combines all three. And if a word like that doesn't exists, then by god, it should), people stayed up until they fell asleep at their computers playing it. It was that damn gripping and fun. I am glad when I manage to pull off this sort of thing. I know its a success when people remain in character and I get no off topic discussion or random links in the middle of things, even things dealing with other people.
What made it so enthralling? I can honestly say i don't know. But I would like the players opinions, if only so I can find this mythical escence of awesome and distill it into further sessions. I really didn't expand on the setting that much, beyond you are humans/bioreplica robots in space, on a ship owned by a millionare-heiress who likes travelling the universe and doing things, hired to check on a missing ship that was investigating problems in a realtively distance solar system.
I haven't really planned out the setting all that much. I need to, in order to continue the adventure that this first scenario will begin. Mysteries exist, more questions will be asked, none will be answered. I guess the one system that really needs work is the current 'home' system that sent them on this errand in the first place, because they will be heading back that way for sure. I have some ideas, but they need to make it down on to paper and be fleshed out. Then more plots added to them.
Ah well, the crafting board awaits.
~TBA, I hold the very power of creation in my hands, and all I am want to do with it is destroy.