Because Ghost Treat wouldn’t be as much fun.

Jan 22, 2011 08:02




Way back in the heady days of 2005, a video game developer by the name of Capcom tossed out a lawyer-theme adventure/visual-novel game for the Nintendo DS called Phoenix Wright: Ace Attorney. It was an incredibly clever game, with interesting if not kooky characters, catchy music, and for many gamers, a fun underlying story and gameplay that most gamers either had never experienced before or hadn’t in some time. The initial release of the game was incredibly small, and quickly sold itself out of print due to more people actually wanting to play this game than Capcom realized. As people looked into the origins of the game and it’s history of development, it turned out what new and interesting for us English-speakers was but old-hat to our Japan counterparts. The 2005 game for the Nintendo DS turned out to be a port of a 2001 game for the Game Boy Advance. Which got people thinking, if the director Shu Takumi and his team at Capcom was able to pull off this fun stuff on the Game Boy Advance, what could they do with improved capabilities with the Nintendo DS? We thought that the answer was in the extra fifth games in the first Ace Attorney game, or possibly the eventual DS-only sequel Apollo Justice.

But no.

The actual answer, was a game called Ghost Trick.

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Mirrored from The Basil Blog, The place where Basil blogs.

ghost trick, capcom, shu takumi, video games, nintendo ds

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