There are so many great old games. Craig was playing the old X-Com games all last night, and I still have things like Master of Magic and Star Control on my laptop.
That would be interesting. Would you have competitive or cooperative multiplayer? I used to play X-Com II with a couple of friends on a PlayStation, and we controlled one or two characters each, and that was pretty fun.
A competitive format, with one player controlling X-Com and another controlling the alien invaders would be very cool, but logistically hard to do within the framework of the game. I agree, though: They should have had a shot at some multiplayer features, instead of the half-baked ideas they used in X-Com III.
What would be really neat is if each player controlled a team or base, jetting around to do their own missions. They would have to collaborate on the larger research projects and preserving XCom funding. You could introduce tension by having different players need different things: the South American player might fight a lot of heavily armoured blue guys, thus needing to push weapons tech, whereas the North American player might need to run a lot of Intercept missions, and thus want to push whatever it was that gave you faster planes.
You can basically do that with the existing game, just having each player control their own base. Time would be the major issue there, since the game is designed to run on a user-switchable time scale. You'd end up making people wait around regardless, so you might as well play single player with hotseat.
Also: 'Hiccough', or 'hiccup' if you must. :P
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A competitive format, with one player controlling X-Com and another controlling the alien invaders would be very cool, but logistically hard to do within the framework of the game. I agree, though: They should have had a shot at some multiplayer features, instead of the half-baked ideas they used in X-Com III.
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Man,that'd be fun.
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http://ufo2000.sourceforge.net/
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