scorched

Apr 16, 2011 22:51


Out of Character Information

player name: Errin (or Ash)
player livejournal: meadowofpeace
playing here: Ciel Phantomhive (queens_guarddog), Hermione Jean Granger (femininehermes) and Oerba Dia Vanille (sugaryoptimist).
where did you find us? Dear Mun originally, but I've seen the game advertised various places.
are you 16 years of age or older?: I'm 24.

In Character Information

character name: Terra Branford
Fandom: Final Fantasy VI
Timeline: In the midst of the Chocobo ride from King Figaro's kingdom when Kefka pursues Terra.
character's age: 18

powers, skills, pets and equipment: Strengths: She is a strong, seasoned warrior (with high magical stats). Her emotionless approach to life can also be an advantage. She never loses her cool when she is in a battle, though she is beginning to realize that the lives of others matter. Therefore the work she was doing for Kefka was...wrong. She regrets all of the deaths she has caused in the past and she would like nothing more than to see to the end of Kefka's reign.

Weaknesses: She doesn't understand emotions, though she would like to. She also doesn't fully understand her Esper nature. When she is pushed too far, she can (and probably will) turn into an Esper. Once in that form, she loses control completely until she spends herself of energy.

Trance (Morph): During battle, Terra can transform into her Esper form for a limited time. This time is dependent upon the number of AP she has obtained after battle. While an Esper, all her stats are doubled.

Like Celes, Terra can learn some Magic naturally. The spells she can learn include:

1.) Cure
2.) Fire
3.) Poisona
4.) Drain
5.) Raise
6.) Fira
7.) Teleport
8.) Cura
9.) Dispel
10.) Firaga
11.) Arise
12.) Holy
13.) Break
14.) Graviga
15.) Meltdown
16.) Ultima

Additionally: "When Terra dons Magitek Armor, she has four extra abilities. They are: Bio Blast, Banisher, Magitek Missle, and Confuser."

(Taken from the Final Fantasy Wiki.)

Note: A lot of these powers are unknown to Terra at the moment. But I thought I would list all of her abilities anyway.

canon history: Born to an Esper named Maduin and a Human named Madeline in the Land of the Espers, Terra was an oddity from the beginning. Unfortunately, she was a powerful oddity. The Gestahlian Empire realized this when they ransacked the Land of the Espers and kidnapped Terra from her dying mother. (Maduin had been supposedly killed in the onslaught beforehand - thus he was unable to protect Madeline or Terra. Later on, however, it is revealed that he did not actually die.)

From that point onward, Terra was raised by the Gestahlian Empire as a weapon of mass destruction. Little is known about her time before becoming Kefka's slave. However, what is known is that she thoroughly enjoys fluffing the fur of Moogles. This seems to be the only pass time that allows her some respite from being a slave. It also reveals a sweet quirk about the girl. She is not only a weapon for the Gestahlian Empire, she is also a normal, teenage girl.

Unfortunately, Terra, once again, was not allowed to remain somewhat normal. Once she became Kefka's slave, she lost any and all will of her own. He placed a Slave Crown on her head and she was forced to do whatever he pleased. (One of the things he made her do right off the bat was kill fifty Gestahlian soldiers. She did so easily and proved herself to him.)

Yet the girl was destined for greater things than being Kefka's lap-dog.

On a mission to Narshe to find an Esper frozen in the ice, Terra and her company (Biggs and Wedge) were overwhelmed by the power that they encountered. Biggs and Wedge were flung from the mine and Terra was knocked out completely.

When she came to, she realized that she had been rescued by Arvis (a resident Narshe) - though, not all was well. Because of the power the frozen Esper had exhibited, Terra developed a case of Amnesia. This worked in her favor considering Arvis removed the Slave Crown from her head. If she had remembered her duties or the orders Kefka had given her, she would have been reluctant to let him do so.

However, as the girl's luck goes, the local police caught wind of her location. Arvis attempted to help her escape, but to no avail. Terra was cornered and caught by a man named Locke Cole and eleven Moogles. She was then taken to King Figaro.

Kefka was no fool, unfortunately. He approached King Figaro not long after and demanded that he hand over Terra. The King lied and said that he did not know where the girl was. Kefka's temper then got the better of him and he tried to burn the castle to the ground.

Fortunately, King Figaro, Locke Cole and Terra were able to escape on the backs of Chocobos.

In the midst of this ride is where Terra will enter this game (if accepted).

personality: Before escaping Kefka's clutches, Terra was quite emotionless. The only time she displayed any ounce of humanity was when she was fluffing the fur of her beloved Moogles. But the girl wasn't happy remaining so dead inside. Once the Slave Crown was removed from her head, she began to question why she felt so empty. Additionally, she questioned why she was able to kill so easily and not feel much guilt.

As time progressed, she began to realize that she had been groomed to be a killing machine for the Gestahlian Empire. Therefore she hadn't been raised in an environment that allowed her to express herself freely.

Once she has a chance to live in such an environment, however, a very different Terra will emerge. At the point I am taking Terra for the game (if accepted, of course), she is only beginning to feel a connection to the humans around her. Through said connection, she will, eventually, find a reason to stand up against Kefka and his minions. But, for now, she is forced to remain in hiding until she understands her emotions as well as her heritage. (Turning into an Esper whenever her temper boils or when she is afraid hasn't helped her very much. If anything, it has made her even more tentative about that side of her nature. But, with time, she will become comfortable with that too.)

Therefore, more than anything, Terra's personality is on a precipice. She is caught between the emotionlessness of her past and the possibility of caring for others in the future. Additionally, the unmistakable bravery that she displays at the end of the game has just begun to bloom. The girl doesn't know her full potential yet, but she is on the road to realizing it.

why do you feel this character would be appropriate to the setting? Terra is tough (to put it simply). She is actually a lot tougher than she gives herself credit for. I think Scorched would toughen her up even more and allow her to stand up and defend the citizens of Anatole (which, in turn, would help her connect with her Esper side). Once she connects with her Esper side, she could kick some major butt without expending much energy at all.

Having said that, however, I think it would be interesting to have the Fog interact with her powers and transform her unwillingly. Terra, of course, would not look forward to that, but it might lead to nice CR.

Writing Samples

Network Post Sample: ...what's this? Is someone watching me? [The timid, pale face of a blue eyed, green haired girl peers into the Forge.] My name is T-Terra.

[But maybe she is speaking too softly? Clearing her throat, she tries to raise her voice. It's...not a remarkable change. Forgive her.]

I was riding with two companions. They...didn't follow me here. I'm worried about them. [She glances down, her brow furrowing.] Their names are King Figaro and Locke Cole.

[Terra touches the screen, holding her breath.]

Thank you for helping me. [That goes double if said companions are listening to her feed.]

Third Person Sample: The soft feathers of the Chocobo tickled her thighs with every step the creature took. Terra refrained from scratching the irritated skin: she had bigger problems to worry about. Glancing sideways at her companions, she bit the inside of her cheek and, barely, kept her silence.

He might catch up. Are we going fast enough?

Her grip tightened on the Chocobo's reins, her knuckles turning white. If they weren't moving fast enough, there wasn't much they could do. The poor birds were running as fast as they could across the sand. Bowing her body, Terra urged her Chocobo to run even faster, but just as she was closing her eyes against the bird's neck, she felt the strangest tug.

"Nn!" the girl landed in a heap, her vision obscured by...fog? There was no such thing as fog in a desert...was there?

Pushing herself up painfully slow, Terra shook her green curls out of her eyes and blinked owlishly. There was a building nearby, but...

"Your Majesty? Locke?!" she raised her voice cautiously, rising onto her feet, "Hello?"

Cupping her hands around her mouth, she whistled as loudly as she could. Nothing happened. Heart sinking, she dropped her hands and staggered towards the building. Placing her hand on it - mainly to see if it was real - she frowned.

"Where am I?" the question was phrased softly and thoughtfully, but the Forge sitting on a ledge nearby caught every word perfectly. It even flashed a light in greeting. Considering the gloom, it was probably pretty impressive that Terra saw the device at all. However, when she did pick it up, she tilted her head quizzically.

"Is someone...watching me?" her blue eyes clouded with dark emotions, "My name is Terra. I'm looking for my companions. They..." she inhaled, banishing the slight quake in her voice, "were riding Chocobos."

But not in the fog. And not in a city. Which was the whole problem.

"Their names are...King Figaro and Locke Cole." Terra brushed her thumb across the screen, "I want to make sure they're okay."

If they were hurt while trying to protect her...well. That wouldn't sit right with her. She already has enough blood on her hands.

Anything else? ~squishes a Moogle~
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