Well, my own feeling is that finishing off the Redcloaks should have been what tripped you over from 2nd to 3rd, instead of putting you within striking distance of 4th; but since "zooming through 1-3" is working-as-intended for 5E, I figured I'd let that go as is for a "learn 5E" game.
I keep trying to remember what leveling was like in "the old days," 'cause I'm absolutely sure we must have done it at least once or twice. ;) I remember that each class had their own progression and so it was a lot more random- the thief levelled up one week, the fighter the next, but the paladin took forever, etc. My main memory is that even though we played a lot more, we levelled a lot less, sometimes to the point that we'd get sick of being 3rd level forever.
The CR of things you encounter is going to start evening off some now- most of the 5E monsters are in the CR 1-3 range- which will somewhat reduce the amount of per-encounter XP you receive and hopefully act as a braking factor. That room full of skeletons, for instance, was seven skellies worth 50 XP each, divided by the six characters present... so you each received only 58 XP for that room. The encounter could have chewed up and spit out the 1st-level version of you guys (that same 5 hp damage you keep taking was a bigger deal then), but it was mostly a "jump-cut scare" for the 3rd-level version.
Of course, there are much worse things than that in Wave Echo Cave, as well. ;)
I keep trying to remember what leveling was like in "the old days," 'cause I'm absolutely sure we must have done it at least once or twice. ;) I remember that each class had their own progression and so it was a lot more random- the thief levelled up one week, the fighter the next, but the paladin took forever, etc. My main memory is that even though we played a lot more, we levelled a lot less, sometimes to the point that we'd get sick of being 3rd level forever.
The CR of things you encounter is going to start evening off some now- most of the 5E monsters are in the CR 1-3 range- which will somewhat reduce the amount of per-encounter XP you receive and hopefully act as a braking factor. That room full of skeletons, for instance, was seven skellies worth 50 XP each, divided by the six characters present... so you each received only 58 XP for that room. The encounter could have chewed up and spit out the 1st-level version of you guys (that same 5 hp damage you keep taking was a bigger deal then), but it was mostly a "jump-cut scare" for the 3rd-level version.
Of course, there are much worse things than that in Wave Echo Cave, as well. ;)
-The Gneech
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