I recently read The Angry DM's
Thy Game Mastering Commandments, in which he recommends establishing (and presenting for players to see) a "GM Credo," a set of principles you aim to adhere to when running games. Given that my game-mastering philosophy has been undergoing some evolution (or at least examination) lately, I think this would be a useful
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Without any deep contemplation, two I could add:
1. You may min-max your stats if you can credibly (and enjoyably) roleplay the resultant character
2. No metagame speculation about the game (while at the table); speculation about what might happen is far better in character.
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I'm not sure what sort of metagame speculation you're referring to; I just kinda work on the assumption that the characters are the players seen through a worldview lens, so anything the players are discussing, the characters are discussing in terms that make sense to them.
-TG
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The speculation is when characters try to gauge what's happening as a game rather than a story/adventure. So things like talking about levels and points of monsters they might encounter in a given region, how there's only a half hour left tonight so there probably won't be any big battle tossed at them, etc.
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-TG
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-TG
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