Got to thinking about this after the last Indie Explosion session. The character I was playing was a jackass. It was sort of the point of the character. A scene came up and I narrated it basically with the whole point being for it to be an interstitial scene (purely flavor, no actual conflicts resolved during it), but the GM refused to leave the
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It seems like you wanted to establish something about the character during the scene, while the GM wanted to establish something about the setting's reaction to the character.
It looks like there is a misunderstanding of goals within that particular scene.
Was there another scene within the same campaign that you can think of where things went well and both your, as a player, and the gm's goals were met?
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The "campaign" was really more of a one-shot. Part of a series of one-shots within the system/setting we're using to fill in the gaps of our play schedule. It's been a couple weeks since that session, but the only scenes I remember our apparent goals lining up were my characters entry scene (him hijacking a motorcycle) and the scene where I collected the materials needed to ascertain what the threat we faced was. Though there weren't that many scenes that evening, and fewer that involved my character.
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It seems to me like he wanted to bring the conflict into the game, and saw this as an opportunity?
I'm not siding against you, I wasn't there to witness how things went... I'm just wondering why your style clashes as you say, with that of others, or why other people's style clashes with yours.
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I just haven't found many players who have similar styles to my own. It also doesn't help that I'm still piecing together what that style actually is. Though I'm thinking I'll have more luck with figuring that out by sticking closer to the media that brought me into gaming in the first place (procedural TV shows).
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