Jun 15, 2010 20:39
Just reading through the DFRPG book and got to reminiscing about some of my old characters that had a few things in common.
Take the Bard I played in a DnD game this past winter (a game I didn't return to due to scheduling conflicts). When I built him I had just got done reading through the Spells list for the NaNoWriMo thing I was in, and was fully in "What else can you do with that" mode. So I built a Bard whose chosen spells were all useful as a thief. That's right, I built a Thief using the Bard class and abilities (worked fairly well too).
Or then there's ... Tim? (yes, his name actually was said in that fashion) from the MURPG game my buddy ran last spring. He was a Summoner, with a fairly high skill level in it, and a lot of knowledge about it, but when he "summoned demons" he was generally just using your basic Mastery of Magic skills, with a healthy dose of illusion to make the attacks appear to come from elemental demons.
Then there's the pilot I made for the SW:SE game I was in. He was built using the Jedi class (Angtii Monk technically) but all abilities were chosen with the goal of him using the force to pilot a ship.
I suppose I could throw some of the characters from my NaNoWriMo story in as examples as well. They were all magic users, but they turned their magic to fairly mundane tasks. Using Shape Earth to build houses? How about illusions to sell merchandise? Ironwood to create armor? Or how about cloning and suspended animation (seriously, it's possible using just the core books for 3.5)?
I guess what I've seen is that I like to take something and turn it to be something different. To see other ways that thing can be used, and it comes out in some of my character idea's. (I still want to make that urban Lunar god-king)