Consensus Gaming

May 22, 2010 04:40

Finally read through the wiki page on Consensus Decision making. Sounds interesting, but fairly complicated. A run through in a game over even one detail could take quite a while. But then what is the job of facilitator for if not to cut through the crap and get to what matters to the players.

I'm thinking the easiest system to run the vote would be the card system, with a modification. Each player get's a card that says -1, 0, 1 (folded into a triangle) which they place in front of them. -1 means they oppose the suggested outcome, 0 that they don't care (the default if it doesn't impact your portion of the game), 1 that you like the suggested outcome. When a proposed detail is opposed the dissenters say what bothers them about the proposed outcome, the person who described it offers a counter offer, if they like it then a vote is taken. A total 0 or above means that it passes. Less than 0 means it fails.

See, the problem with the Consensus model is that it is subject to philibustering, and I don't want a game to devolve into an argument over whose character jumped the turnstile first. But I also want to make sure that no one kills another characters love interest. Ya know?
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