Campaign Threads

Jan 29, 2010 23:36


Protect The Environment, or I'll Fucking Kill You
- Jaina Proudmoore has observed something strange about the most recent fish harvests, and is looking for people to investigate. Meanwhile, Thrall, Warchief of the Horde, has received reports about several attacks on coastal troll cities, which have been led by, of all things, humanoid lobsters, and he's looking for investigators that are sturdy enough to engage these lobster people in combat if it becomes necessary.
-- Characters from both the Theramore League and the Horde are welcome, of any of the appropriate races.
-- Blood Elves are not currently members of the Horde.
-- Forsaken are not currently members of the Horde.
-- Goblins are not technically members of the Horde, but they favour them.
-- High Elves are members of the Theramore League.
-- Night Elves are neutral to both the Theramore League and the Horde.
-- The Theramore League is tentatively allied with both the Horde and the Alliance.

If You Take the High Road, and I Take the Low Road, I'll be in Gilneas Before You
- It has been several years since the Forsaken have established Undercity as their primary base of operations, and being stymied by the Scourge in the Western and Eastern Plaguelands, Sylvanas proposes that they expand their territory south, into the isolationist country of Gilneas, and it's difficult to say what horrors await, but the Banshee Queen is looking for volunteers, and her loyal subjects will answer...
-- Player characters must be Forsaken.
-- Forsaken are human from Lordaeron or elves from Quel'thalas.
-- Forsaken may not be druids unless they were a druid in life.
-- Forsaken may not be death knights.

"And She Tore Out Her Eyes In Her Grief..."
- The Explorer's League has been granted permission to send an expedition into Uldum. Having found troggs, angry Earthen, Vanir Titans and the Dark Iron Dwarves in Uldaman, the League is understandably nervous about bringing their agents to Kalimdor, particularly with the Horde stymying all efforts within the Barrens and Mulgore to start up dig sites, but Uldum is located far south of Horde territory, but there is still the danger of Wastewater Bandits, the wildlife, the Trade Princes, and the desert itself, and that's not even once you get to the main gates.
-- Player characters will almost certainly be from the Alliance.
-- Player characters may be human, dwarven or gnomish.
-- Player characters should expect to be able to break into the Temple of Doom... er, I mean, Uldum. Yes.

Your Heart Will Explode...
- In Northrend, there remain a tiny number of living Nerubians. Once highly xenophobic and isolationist, they were wiped out nearly to extinction by the Scourge, and their great city of Azjol'Nerub taken over by the undead, and the old city of Ahn'Kahet dominated by a strange and terrible force known to them simply as the Old One. Now, emissaries from Silithus in the form of Silithid Swarmers have come north, seeking an audience with the last of the Nerubian Queens, offering an alliance against the Scourge, if the Queen will simply swear allegiance to the Old God C'thun...
-- Player characters will be Nerubians, but you may play more than one character, and in fact, it is encouraged.
-- Note that Nerubians do not have names until they are killed.
-- Nerubians have a semi-hive culture, and the Queen can act through proxies, but each proxy has a personality and beliefs of their own.

We Gotta Get Back In Time
- Somewhere, on a battlefield, or in the woods, or even in the streets of a major city... you have died. You were not supposed to die, but now you have. In the moments before your death, an agent of the Bronze Dragonflight has come to you, offering a simple exchange: your service for your life. You learn that your death was unintended, and was in fact caused by the interference of an organization called the Infinite Dragonflight. The Infinite are creating rifts through time, changing Azeroth's history, causing untold amounts of havoc and widespread temporal destruction. It is your task to clean up these temporal messes, and follow their path of destruction through time to its destination, repairing history and saving yourself from death. If you fail, you will be lost forever through time...
-- Player characters may not be Forsaken.
-- Player characters may be Blood Elves, but will be considered to be High Elves in any timeline but their own.
-- Opportunity to show off pre-Warcraft I Azerothian history.

AU Options:

A Butterfly Flaps Its Wings
- Before the final, fateful battle that took his life, Anduin Lothar was given the opportunity to go back and stop the orcish invasion by murdering his childhood friend, Medivh Aran. While he returned to his own timeline and died, a new, artificial timeline occurred in which the Alliance never existed, there are no paladins, Jaina Proudmoore is the Guardian of Tirisfal (and promptly informed her husband-to-be of the secrets of the Guardians), and more. The human nations are on the brink of war, the orcs on Draenor are tearing themselves apart while a young, idealistic orc named Thargall struggles with his own place in the world, and the tauren find themselves pressed against the mysterious dark forests of the Kaldorei, trapped between certain death at the hands of the centaur and the uncertainty of the isolationist, potentially hostile Night Elves. The world awaits, unlike that which has come before it...
-- Opportunity to play multiple characters.
-- Opportunity to play canon characters.
-- Differences between the actual timeline and this timeline will be discussed.

The Lion of Azeroth
- It is said that the only reason the Horde lost the Second War is because Gul'dan abandoned Doomhammer's forces with the intention of looking for the Tomb of Sargeras, and that if he had simply waited, he could have had all the power he wanted. Now, Gul'dan has waited, and Lordaeron has fallen. The Amani have retaken Quel'thalas and captured Kael'thas Sunstrider, the last surviving member of the Sunstrider Dynasty, and are forcing him to use the power of the Sunwell to destroy the resistance his people offer. The scattered survivors of humanity, including Anduin Lothar, who has now witnessed the fall of two cities, was unable to rescue Princess Calia and Prince Arthas, but took Bolvar and Varian, and left to hide in the Hillsbrad Foothills, though he has the oddest feeling of being followed. Meanwhile, deep within the Alterac Valley, Durotan and Draka of the Frostwolf clan have just been blessed by a son, though their relatively peaceful lives have been rudely disrupted by the arrival of dwarves, fleeing from Horde attacks on Menethil Habour, and the Frostwolf clan finds themselves in an awkward and perilous position of fighting with the dwarves... or finding allies in them, and making an enemy of their old friend, Orgrim Doomhammer. Futhermore, Doomhammer himself is growing increasingly dissatisfied with the war on the humans, and finds himself questioned by Gul'dan and Teron Gorefiend, even as he secures the city of Lordaeron, and finds himself occupied with two very precocious human children...
-- Opportunity to play multiple characters.
-- Opportunity to play canon characters.
-- Differences between the actual timeline and this timeline will be discussed.

And One By One They Fall
- The war against the Scourge is over, and the living have lost. Conflicts between the Horde and the Alliance have resulted in the deaths of Jaina Proudmoore and Warchief Thrall, causing all cooperation between both factions to collapse entirely, and the Scourge swept across the Eastern Kingdoms like the plague, and now they come for Kalimdor, the last bastion of hope. Tyrande Whisperwind and the tauren stand against the Scourge, backed against Hyjal and the ruin of the World Tree. Meanwhile, the Death Knights have swelled in numbers, and there are rumours of discontent amongst some of them, and some believe that the Lich King isn't powerful enough to truly control them. Other rumours of death cults and the return of Kil'jaeden have rendered the most powerful army on Azeroth paranoid. There are survivors, and there are Death Knights, which are you?
-- Opportunity to play multiple characters.
-- Opportunity to play canon characters.
-- Differences between the actual timeline and this timeline will be discussed.

Instructions:

Go to http://www.mirc.com
Server: irc.sorcery.net
Channels: #Azeroth, #AzerothOOC, #AzerothRoll

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