References
Moogle disguise .
Moogle disguise with shuriken .
Normal with shuriken Yuffie will be wearing the moogle disguise until otherwise stated. Likewise, the shuriken will be hidden in that ~ninja hammerspace~ until she wants to use it, so it'll appear as though she's unarmed.
1) Those in AVALANCHE are, quite simply, the elite. They're superhuman, even the ones who haven't been subjected to nasty experiments.
What does this mean to you: Some of Yuffie's stats fall juuuust below the group average, but she's still got a big advantage over an ordinary human. A lot stronger, can take more punishment, etc.
2) Yuffie is quite easily the most acrobatic in AVALANCHE, and second in speed only to RedXIII (and even then, it's close); the rest, she runs rings around.
What does this mean to you: She can move faster than the eye can see and her gymnastics defy gravity. Prepare to see impossibly high jumps with impossibly soft landings, and, naturally, some running-up-walls. Gravity is for losers, not for ninja. 8|
3) Yuffie's also the luckiest.
What does this mean to you: She has high evasion and critical hit rates. In other words, she hits where it hurts and then gets the hell out of dodge.
4) Her weakest areas are physical and magical defence.
What does this mean to you: As I mentioned before, Yuffie can take a lot more punishment than an ordinary human. However, she just isn't built to withstand a lot of physical trauma. Or magical, as it turns out.
5) HER SHURIKEN. Completely defies all laws of physics and logic. It's almost as though it's a separate entity, and Yuffie's a master of it. Please also note its (approximated) size and weight: 44" from blade-tip to blade-tip, weighing approximately 8 or 9kg. Used both at long-range and short-range (in other words, she both throws it and slashes with it). All blades are sharp. Yuffie also has the ability to pull it out of thin air.
What this means to you: Throws are hard to dodge unless you hide behind something/somebody. Will hurt like a bitch and possibly damage bones if you try to deflect it, either by hand or using something you're holding.
6) Materia. She has the following in her shuriken:
Leviathan: Summons Leviathan. The enemies/patients into the summon's "own unique space" in order to attack.
Added Effect + Poison - If you get slashed by Yuffie's shuriken, there's a chance (will be determind by dice roll) that they'll become poisoned. LASTS FOR FIVE ROUNDS. Or half an hour. Depends how we wanna do things. \o/
She has the follow in a piece of armour, otherwise known as the
Titan Bangle:
Transform - has the spells "Toad" (turns target into a frog; character does 1/4 damage) and "Mini" (target becomes about 5 inches tall; physical damage reduced to 0; can still use magic and other abilities). LASTS FOR FOUR ROUNDS... or longer. About twenty minutes.
Steal: Not that she really needs any help with the thievery, but this sort of makes it official.
The bangle is located on her left wrist, under the wristband. She can use it to block attacks if necessary, but it'd still hurt (since the item isn't especially powerful).
6) Limit Breaks. The more stressed (physically or emotionally), angry, determined, excited etc. she gets, the easier it is for her to use these abilities. 'Easy', though, isn't the word for them. They're physically demanding and not to be used lightly. The build-up to a Limit, especially the higher level ones, can take some time.
What this means to you: WATCH OUT FOR THEM, as they can seriously screw over her opponents and can be difficult to dodge (since some of them are very quick, and some of them have a broad attack area). The closer you get to taking her out, the more likely she is to use them. Sometimes she'll just use them as a souped up/more taxing technique, reglardless of her condition -- but only if she feels she needs to.
(Standard physical attack using her original Four-Point shuriken: 2047 HP.)
Greased Lightning:
Quick dash forward. Heavy downward slash, starting above the head. Jumps back to a safe distance, holding shuriken in right hand (over to the left side of her body). Very quick, powerful throw. Catches as usual. Target doesn't actually feel anything until the second strike.
(3.125x the power of a standard physical attack / hits one enemy)
Clear Tranquil:
Walks forward. Arms spread. Left arm drops down, right hand raises - slowly lowers weapon until it’s front of her face. Bows head; eyes close. Blue bubbles expand, and then burst.
(Heals by ½ max HP)
Landscaper:
Slams left hand down into the ground. Quake moves towards the opponent. Blue ripples of energy beneath them, before the ground explodes.
(3x the power of a standard physical attack / earth elemental / hits all enemies except flying ones)
Bloodfest:
Quick dash forward. A range of slashes and follow-up kicks, usually aimed towards the opponents front. Final attack is a strong uppercut with her weapon, Yuffie leaping high into the air before jumping back to her starting point.
(0.625x the power of a standard physical attack / 10 hits / random enemies)
Gauntlet:
Flicks her weapon forward from standard cross-body stance to in front of her face. Returns to stance, then throws the weapon. Where it connects, a circle of blue energy spreads, and a column of more blue energy appears.
(1.75x the power of a standard physical attack / automatic critical hit / piercing -- in other words, it ignores armour, etc. / hits all enemies)
Doom of the Living:
Similar to Bloodfest, but much faster and more acrobatic. Yuffie moves around her opponent to attack them from all angles; though the slashes are visible, she moves so quickly from place to place that it really is like she teleported. Each time a hit connects, there’s a spark of purple energy and a flash like a miniature explosion
(0.625x the power of a standard physical attack / 15 hits / random enemies )
All Creation:
Same start as Clear Tranquil. Yuffie appears to focus her spirit/energy. Once built up enough, it appears to be a colossal beam glowing white and various shades of electric violet. She releases it, and it engulfs the enemy.
(8x the power of a standard physical attack / hits all enemies)
ALL of Yuffie's Limits have the potential to go Critical, which results in heavier damage.
FFVII -
Examples of Yuffie's Limit BreaksFFVII: AC -
Skip to 1:00 and watch through 1:24 for Yuffie's intro to AC. Then to 3:40 through to 3:43 to see a jump and a throw. Then 3:55 to 4:06 to see wall-running, a shuriken throw, some gymnastics, and a catch. Then from 6:29 through 6:33 to see some Cloud-tossing/gymnasticsFFVII: DoC -
Skip forward to 4:55 and watch through to approximately 5:06. An example of Yuffie's speed and her shuriken tricks. She has flashbombs, and a few Hi-potions.
TIPS FOR DEFEATING HER
Be as creative as possible. It might not be possible to avoid her using Limits, but they'll tire her and provoke a recovery period of one round (she'll likely attempt to retreat during this time).