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Dante’s Inferno is a book and a game concept very close to my heart. Inserting Dante references subtly into game scripts is one of my calling cards, most obviously in the stage names and achievements for Devil May Cry 4.
My initial reaction to EA’s Inferno trailer was shock at how much I liked it… Until I saw the guy fighting and jamming crosses in heads.
I’ve been thinking about it more and more, and I think it is more like he is going through a conception of Dante’s Hell, loosely based of Dantean Cosmography. Evidence of this is coming from the trailer, which they briefly flash a map seemingly inspired by the existing carvings of Dante’s hell.
Also, the main site, seems focused on the Gates of Hell - with the Thinker from Rodin’s gate, and the eternal pain line on the sign-up screen being taken from the translation on the gate in Inferno itself.
I still have issues with the main character. It seems like a man fighting his way into hell, where it would be a more interesting plot for a man to fight his way out, especially with how boring the lower circles, devoted to betrayers, are. If you figure that Judas is essentially being eternally gnawed upon, and the rest of the circle is just men frozen solid in various contortions, it would be the most anti-climatic final stage of all time. The character design is also not the direction I would have taken, but oh well.
Anyways, I wish that team the best of luck, and a huge part of me wishes that I was on this one with them. I think there is still a wonderful Dante game to be made, incorporating many elements of the man and the book, as opposed to playing an original story set in his world.