Medi Varnlan Revampings

Aug 08, 2010 00:36

So I got smacked upside the head not too long ago with the realization that the world of Medi Varnl was too big. Too many towns clustered up on the map that you couldn't swing a cat without running into at least two of them. Plus a detail on one of the races that's actually been bugging me for some time (in that they moved continents when it wasn't actually possible for them).

Already had one new map partially laid out but I think I may change it again. I've already cut down on the provinces that I had originally - I'd give the number count but I don't know the province count off the top of my head - and resorting officials is not fun. That I at least know what I'm doing with. There will be the King and the kingdom capital with Lords and the provincial capitals underneath him with the separate townships and their caretaking Constals set by the Lord over them (previously Constals had several townships, not one). And I'm only going to put important townships on the map this time around so it's less cluttered.

Other than that debacle, everything else is just completing setting down some details.

Now I just have to actually get back to working on Medi Varnl. There's the difficult part.

medi varnl

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