Get a CLUE

Aug 30, 2010 11:12

For those of you who have played/loved that old board game CLUE, I had the chance to play it with a new twist this weekend. Parker Brothers has updated it with the Harry Potter license, changing the mansion to Hogwarts school, the murder weapons to spells and potions, and the suspects to the baddies that you find in the Harry Potter stories. In addition, there are a number of events that occur periodically, and you must acquire spells, items, and allies in order to defend yourself, otherwise you lose 'house points' and eventually will be eliminated from the game.

I know how to play CLUE. I've enjoyed it very much in the past. And I was even intrigued by the new additions to the game, and was happy to play it with my family yesterday. I got so caught up in the new details, though, that I forgot one aspect of the basic game: always pay attention and remember what you have in your own hand of cards!

At one point in the game, all of the players were repeatedly entering the Great Hall and making guesses at who the suspect was. Suspects were proven wrong, nefarious items/spells were proven wrong, but the Great Hall itself was never proven wrong. Natually, I came to the conclusion that the Great Hall must be the scene of the crime. That is, until I remembered about ten turns later that I myself was holding the Great Hall card!

My wife made a final accusation (which turned out to be wrong), and she was eliminated from the game. Then my son Bryce made a final accusation, and was also wrong! It was only then that I discovered that I was holding the Great Hall card, and I admitted to my family that I had made a game-ruining mistake.

FAIL.

We still had a lot of fun, though, and it was good to finally get to spend some time with my family (after spending two weeks working until midnight or later). I don't know if I'm ever going to live this down, though.
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