A friend asked me to pass this on to my gaming buddies. It was addressed to folks in Austin, but I don't think you need to be in Austin to play . . .
A new FRPG called 'Codename: Era of the Fallen' is now seeking playtesters. It emphasizes narrative storytelling, allowing for deeply immersive roleplaying, and encourages a different sort of play style centered around: character development, mature themes, ethical dilemmas, etc.
Codename: Era of the Fallen has THE most realistic combat system ever devised, which has been culled from the author's extensive knowledge of the topic and subjected to careful tuning to establish just the right balance between detail and simplicity. Dice based combat is fast paced, intuitive enough to be easily understood, and quickly results in a decisive outcome. Just like real combat. Emphasis is placed on thinking through things instead of blindly rolling dice. The combat system is extremely flexible to suit many styles and preferences: from strict dice rules, to diceless, to a hybrid between the two.
Codename: Era of the Fallen also includes an expansive, incredibly intricate system of magic, which gives the player several well defined paths to choose from, and the ability to strike out in new directions, offering complete control over the development of the character's powers. Through increasing specialization in one of 15 fields of magical study, the character gradually masters a subset of the primal powers which govern all things. A rich history rewards exploration with something new to be discovered and mastered at every turn. The numbers of ways in which the branches of magic can be combined and recombined is nearly limitless.
Codename: Era of the Fallen also has a lavishly detailed world for players to explore with a comprehensive and coherent cosmogony. It is a world of many secrets which allows for infinite expansion and encourages the players to become co-creators of their own worlds within worlds. It offers the opportunity for players to have a wide variety of possible experiences and guide their character down a path of their own choosing, light or dark within the narrative the Game Master creates as backdrop to character evolution.
More information and a stripped down version of the rules are available at:
www.eraofthefallen.com