Jun 10, 2007 02:01
Certainly I could take the time during this post to elucidate details of my coming employment at Covance, doing dose formulations for toxicology studies of pharmaceuticals, but instead of ranting about my iminent relocation and all the implied trials and tribulations, I have decided to complain about a video game ~_^.
I borrowed Metal Gear Solid 3: The Snake Eater from my good friend John a while ago, but never got the opportunity to sit down and play it at any length. Tonight I thought to myself that I would give it a shot and see if I liked it as much as the previous MGS games. I started a new game, expecting the usual intro that had about 5-10 minutes of CG and story introduction, all with pretty action sequences and stuff to immediately enthrall me with the plot. This would, of course, be followed by some immediate action that would put me right in the center of everything, keeping my interest locked in. I would be Snake, a covert operative placed in a high-pressure situation with little chance of survival.
Instead, I am greeted with what amounted to over an hour worth of boring-as-hell dialogue about some Soviet rocket scientist (that's not a joke, he's a scientist who apparently specialized in the physics of rockets) named Sokolov. Not only that, but I'm also beaten over the head with the grand-Dali-Lama of all horrible voice acting beer bottles for over half of that hour. Instead of slowly introducing the good guy characters and just giving glimmers of their personalities, I was assaulted with so much interpersonal plot between the main character and "The Boss" when I hadn't played long enough to give two pence about either of them that as soon as control was finally given back to me (after a gripping event wherein I had to rescue my backpack from the trees where it got caught... yes, be still my beating heart), I immediately saved the game and turned the console off.
Even as I sit here typing, I'm suddenly very, very sleepy. I wasn't when I started playing, no where near. I'll give the game another shot, but right now I think Konami might want to seriously consider entering into the subliminal tranquilizer business... 'cause woah, their game is putting me to sleep. No game should make you crave some caffeine or other stimulant after you've turned it off for the night.
Well, that's my rant. Time to entertain myself some other way until my wonderful and sweet lady hops on ^_^.