I also thought the loop on his head looked like a spoiler. That's the one thing I like about him.
I do agree that the design was probably made to maximize speed... though I still think they could have done a better job with it, if that was their goal. My main problem with the headtail is that I don't see how it's supposed to work with his skeleton. Tails are an extension of the spine; tails aren't supposed to be growing out of the skull! Unless, of course, the headtail doesn't have a skeleton in it. I suppose it's possible that the tail is more like hair or a windsock.
You know, I think I would be slightly less annoyed at this new Mewtwo if we had more gen 6 news. Of all the Pokemon they've revealed, the only ones I actually liked are Yveltal and Xerneas. They had better be hiding some type of spectacular "big reveal" for these games.
It took me a while to get used to it, but now I think it looks cool.
I don't know, if the designers at GameFreak started to really base all pokemon on established anatomical systems then we really wouldn't have a lot of the pokemon we do, like Voltorb, HootHoot, Mawile, Bronzor, Roggenrola, etc. I believe putting restraints like that onto a creature design takes a lot of the fun out of it... After all, they're fictional characters. c:
I do agree with you there, we definitely have had a lot less news than in past generations.
Well, Voltorb, Bronzor, and Roggenrola don't really have skeletons, imo. They're all made of inanimate objects (rocks/metal/plastic) and can move through hand-wavy video game/anime physics. I give them a pass because they're not really based on animals or an animal anatomical structure. Hoothoot's skeleton would be really compact and weird, but at least everything is in the right location, relatively speaking. I consider Mawile kind of a special case, even though it has something growing out of its head, because the Pokedex entry says that the steel jaws on its head are actually horns
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Right, but my point was that you can't put a 'one size fits all' label on a fictional character. They're only based on real animals, they aren't supposed to be real animals. Voltorb, Bronzor, and Roggenrola are all inanimate objects and therefore shouldn't be sentient, much less move around of their own volition and use fantastical powers/attacks. HootHoot shouldn't even be able to fly with those tiny wings in relation to its larger, spherical body, and the fact that the pokedex states that Mawile's extension are 'horns' is irrelevant; Mawile is able to move these 'horns' at will which suggests that it was an extension of the spine going out the back of its head to carry nerves to control the 'horns' and to give structural support/control. What I'm trying to say is that if you keep a high notion of realism to a video game then you're always going to find fault and/or be disappointed. I'm not saying you can't be disappointed if you find a design aesthetically unpleasing, but the sets of rules you use to judge how much you like or
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I couldn't remember whether Mawile's horn-jaws could move or not. If they can move, I guess Mawile doesn't make sense either.
Which Pokemon can learn which moves is kind of ridiculous. Doduo can Fly but Scyther can't? How? I gave up on figuring out why Pokemon can learn certain moves, outside the obvious "sometimes it happens to keep the game balanced" reason. I'm nitpicky, but I'm not that nitpicky. If I was, I could never enjoy the games again.
I wish I could get past my realism hangups when it comes to Pokemon designs too, but for some reason I just can't. Ah well, it isn't the first time a design has bothered me due to the anatomy, and I'm sure it won't be the last time either. (I am slowly getting used to this Pokemon the more I see it, though the toes still kind of weird me out.)
I agree with you there, and I think none of the bug pokemon that have wings can fly... Nevermind, just checked up on that and apparently there are only two bug pokemon that can learn Fly: Volcarona and Genesect. I think Dodou can learn Fly just purely because it's a flying type based on a bird (even though Ostriches, Emus, and Kiwis can't fly, either). I mean, if they were going with somewhat realistic in terms of what pokemon could use what move, why allow Dodou to learn Fly? I'm guessing that since it was the first game they didn't want to limit the pokemon the player could use Fly with (but it still doesn't make sense).
I think you're just fine with nitpicking however you want. Not getting so hung up on how a thing is supposed to look as opposed to how it's designed and such is just my opinion, because games are supposed to be fun, you know? c:
And the toes still weird me out as well. I don't think I'll ever fully get used to them.
I do agree that the design was probably made to maximize speed... though I still think they could have done a better job with it, if that was their goal. My main problem with the headtail is that I don't see how it's supposed to work with his skeleton. Tails are an extension of the spine; tails aren't supposed to be growing out of the skull! Unless, of course, the headtail doesn't have a skeleton in it. I suppose it's possible that the tail is more like hair or a windsock.
You know, I think I would be slightly less annoyed at this new Mewtwo if we had more gen 6 news. Of all the Pokemon they've revealed, the only ones I actually liked are Yveltal and Xerneas. They had better be hiding some type of spectacular "big reveal" for these games.
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I don't know, if the designers at GameFreak started to really base all pokemon on established anatomical systems then we really wouldn't have a lot of the pokemon we do, like Voltorb, HootHoot, Mawile, Bronzor, Roggenrola, etc. I believe putting restraints like that onto a creature design takes a lot of the fun out of it... After all, they're fictional characters. c:
I do agree with you there, we definitely have had a lot less news than in past generations.
Btw, I shipped out your Magikarp keychain today!
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Which Pokemon can learn which moves is kind of ridiculous. Doduo can Fly but Scyther can't? How? I gave up on figuring out why Pokemon can learn certain moves, outside the obvious "sometimes it happens to keep the game balanced" reason. I'm nitpicky, but I'm not that nitpicky. If I was, I could never enjoy the games again.
I wish I could get past my realism hangups when it comes to Pokemon designs too, but for some reason I just can't. Ah well, it isn't the first time a design has bothered me due to the anatomy, and I'm sure it won't be the last time either. (I am slowly getting used to this Pokemon the more I see it, though the toes still kind of weird me out.)
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I think you're just fine with nitpicking however you want. Not getting so hung up on how a thing is supposed to look as opposed to how it's designed and such is just my opinion, because games are supposed to be fun, you know? c:
And the toes still weird me out as well. I don't think I'll ever fully get used to them.
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