ICA=ICC

Oct 20, 2013 01:05


“An in-character action will have in-character consequences”.  A simple rule, but how often is it used in a game, and to what degree?  Essentially, what it means is that when a character performs an action, there will be consequences related to this action, and the player should accept that such consequences are part and parcel of the game.  On the ( Read more... )

roleplaying, advocacy

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marinredwolf October 20 2013, 05:24:59 UTC
*headtilts*

Well, in general, the rule's a pretty basic point of "tabletop" roleplaying. It remains a bit weakness in CRPGs because programming consequences for all the possible actions.

I think there has been some shift in RPG philosophy over the years from random dungeon crawling to collaborative storytelling. In the earlier cases, the game treated characters like little more than a set of stats and gear, so yeah, they were perceived as more expendable. With the shift to story, we got the addition of backgrounds, and deeper settings leading to more action in RPGs that wasn't just "go kill things." Along with that, you get an increase in emphasis on the overall story. And for an ongoing story, it's generally a good thing to have some consistent characters. That led to mechanics to support that from the expectation that a PC is more powerful than NPC to things like "fate points." But... as much as I feel that shift was very real in the industry, it all boils down to how people play the games. The most skeletal, "crunchy" game can ( ... )

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tcpip October 25 2013, 23:10:57 UTC
Back in the day of course it was positively dangerous to invest time in a character's backstory, especially if the first goblin with a pointy stick put an end to your 1st level paladin.

Although Traveller was an exception to this, quite extensive backgrounds at the beginning of play.

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marinredwolf October 27 2013, 21:06:52 UTC
Wasn't that the chargen system where you could actually have a character die before you ever started play?

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tashiro October 27 2013, 23:29:44 UTC
Yes, yes it was.

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tcpip October 28 2013, 12:22:59 UTC
Indeed that was it. Although optionally "wounded", with only half a term of service completed.

The number of Scouts I lost in chargen... :)

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