A completely unrelated topic

Nov 26, 2009 00:31



These are two builds I made for my brute Mannikin

Build 1 This build does not have the Fighting Pool

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Mannikin: Level 50 Magic Brute
Primary Power Set: Energy Melee
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1:  Energy Punch  
  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge
Level 1:  Dark Embrace  
  • (A) Titanium Coating - Resistance/Endurance
  • (5) Titanium Coating - Resistance/Recharge
  • (7) Titanium Coating - Endurance/Recharge
  • (7) Titanium Coating - Resistance/Endurance/Recharge
  • (46) Titanium Coating - Resistance
  • (48) Titanium Coating - Endurance
Level 2:  Bone Smasher  
  • (A) Kinetic Combat - Accuracy/Damage
  • (9) Kinetic Combat - Damage/Endurance
  • (9) Kinetic Combat - Damage/Recharge
  • (11) Kinetic Combat - Damage/Endurance/Recharge
Level 4:  Murky Cloud  
  • (A) Reactive Armor - Resistance/Endurance
  • (11) Reactive Armor - Resistance/Endurance/Recharge
  • (13) Reactive Armor - Resistance
  • (13) Reactive Armor - Endurance
Level 6:  Hurdle  
  • (A) Jumping IO
Level 8:  Combat Jumping  
  • (A) Karma - Defense/Endurance
  • (15) Karma - Defense/Recharge
  • (15) Karma - Knockback Protection
Level 10:  Obsidian Shield  
  • (A) Steadfast Protection - Resistance/Endurance
  • (17) Steadfast Protection - Resistance/+Def 3%
  • (17) Steadfast Protection - Knockback Protection
  • (19) Resist Damage IO
Level 12:  Whirling Hands  
  • (A) Obliteration - Damage
  • (19) Obliteration - Accuracy/Recharge
  • (21) Obliteration - Damage/Recharge
  • (21) Obliteration - Accuracy/Damage/Recharge
  • (23) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (23) Obliteration - Chance for Smashing Damage
Level 14:  Health  
  • (A) Numina's Convalescence - +Regeneration/+Recovery
Level 16:  Dark Regeneration  
  • (A) Theft of Essence - Accuracy/Healing
  • (25) Theft of Essence - Chance for +Endurance
  • (25) Eradication - Accuracy/Recharge
  • (27) Eradication - Damage/Recharge
  • (27) Eradication - Accuracy/Damage/Recharge
  • (29) Eradication - Accuracy/Damage/Endurance/Recharge
Level 18:  Total Focus  
  • (A) Kinetic Combat - Accuracy/Damage
  • (29) Kinetic Combat - Damage/Endurance
  • (31) Kinetic Combat - Damage/Recharge
  • (31) Kinetic Combat - Damage/Endurance/Recharge
Level 20:  Stamina  
  • (A) Endurance Modification IO
  • (31) Endurance Modification IO
  • (33) Endurance Modification IO
  • (33) Performance Shifter - Chance for +End
Level 22:  Death Shroud  
  • (A) Cleaving Blow - Accuracy/Damage
  • (33) Cleaving Blow - Damage/Endurance
  • (34) Cleaving Blow - Accuracy/Recharge
Level 24:  Super Jump  
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (34) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 26:  Cloak of Darkness  
  • (A) Gift of the Ancients - Defense/Endurance
  • (36) Gift of the Ancients - Endurance/Recharge
  • (36) Gift of the Ancients - Defense/Endurance/Recharge
  • (36) Gift of the Ancients - Defense
Level 28:  Cloak of Fear  
  • (A) Nightmare - Accuracy/Recharge
  • (37) Nightmare - Endurance/Fear
  • (37) Nightmare - Accuracy/Endurance
  • (37) Cloud Senses - Accuracy/ToHitDebuff
  • (39) Cloud Senses - ToHit Debuff/Endurance/Recharge
  • (39) Cloud Senses - Accuracy/Endurance/Recharge
Level 30:  Build Up  
  • (A) Rectified Reticle - To Hit Buff
  • (34) Rectified Reticle - To Hit Buff/Recharge
  • (39) Recharge Reduction IO
Level 32:  Energy Transfer  
  • (A) Kinetic Combat - Accuracy/Damage
  • (40) Kinetic Combat - Damage/Endurance
  • (40) Kinetic Combat - Damage/Recharge
  • (42) Kinetic Combat - Damage/Endurance/Recharge
Level 35:  Oppressive Gloom  
  • (A) Razzle Dazzle - Accuracy/Recharge
  • (42) Razzle Dazzle - Endurance/Stun
  • (42) Razzle Dazzle - Accuracy/Endurance
  • (43) Razzle Dazzle - Stun/Range
  • (50) Razzle Dazzle - Accuracy/Stun/Recharge
Level 38:  Taunt  
  • (A) Mocking Beratement - Taunt
  • (40) Mocking Beratement - Taunt/Range
  • (43) Mocking Beratement - Taunt/Recharge
  • (43) Mocking Beratement - Taunt/Recharge/Range
Level 41:  Gloom  
  • (A) Siphon Insight - ToHit Debuff
  • (45) Siphon Insight - Accuracy/ToHit Debuff
  • (46) Siphon Insight - ToHit Debuff/Endurance/Recharge
  • (46) Siphon Insight - Accuracy/Endurance/Recharge
  • (50) Siphon Insight - Accuracy/Recharge
Level 44:  Darkest Night  
  • (A) Dampened Spirits - To Hit Debuff
  • (45) Dampened Spirits - Recharge/Endurance
  • (45) Dampened Spirits - To Hit Debuff/Endurance
Level 47:  Summon Widow  
  • (A) Commanding Presence - Accuracy/Damage
  • (48) Commanding Presence - Damage/Endurance
  • (48) Commanding Presence - Accuracy/Endurance
  • (50) Commanding Presence - Accuracy/Damage/Endurance
Level 49:  Soul Transfer  
  • (A) Recharge Reduction IO
------------
Level 1:  Brawl  
  • (A) Empty
Level 1:  Sprint  
  • (A) Empty
Level 2:  Rest  
  • (A) Empty
Level 1:  Fury  
------------
Set Bonus Totals:
  • 5% DamageBuff(Smashing)
  • 5% DamageBuff(Lethal)
  • 5% DamageBuff(Fire)
  • 5% DamageBuff(Cold)
  • 5% DamageBuff(Energy)
  • 5% DamageBuff(Negative)
  • 5% DamageBuff(Toxic)
  • 5% DamageBuff(Psionic)
  • 31.8% Defense(Smashing)
  • 31.8% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 12.1% Defense(Energy)
  • 12.1% Defense(Negative)
  • 3% Defense(Psionic)
  • 23.9% Defense(Melee)
  • 9.88% Defense(Ranged)
  • 3% Defense(AoE)
  • 10.8% Max End
  • 18% Enhancement(Accuracy)
  • 1.65% Enhancement(Terrorized)
  • 2% Enhancement(Stun)
  • 5% Enhancement(RechargeTime)
  • 4% FlySpeed
  • 163 HP (10.9%) HitPoints
  • 4% JumpHeight
  • 4% JumpSpeed
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 8%
  • MezResist(Immobilize) 14.6%
  • MezResist(Sleep) 4.7%
  • MezResist(Stun) 6.9%
  • MezResist(Terrorized) 2.5%
  • 8% (0.13 End/sec) Recovery
  • 10% (0.63 HP/sec) Regeneration
  • 2.5% Resistance(Fire)
  • 4% RunSpeed
  • 3.5% XPDebtProtection
------------
Set Bonuses:
Kinetic Combat
(Energy Punch)
  • MezResist(Immobilize) 2.75%
  • 22.5 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Titanium Coating
(Dark Embrace)
  • MezResist(Sleep) 2.2%
  • 22.5 HP (1.5%) HitPoints
  • MezResist(Stun) 2.2%
  • MezResist(Held) 2.75%
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Kinetic Combat
(Bone Smasher)
  • MezResist(Immobilize) 2.75%
  • 22.5 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(Murky Cloud)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Karma
(Combat Jumping)
  • 1.5% XPDebtProtection
  • 22.5 HP (1.5%) HitPoints
  • Knockback Protection (Mag -4)
Steadfast Protection
(Obsidian Shield)
  • 1.5% (0.03 End/sec) Recovery
  • 22.5 HP (1.5%) HitPoints
  • 3% Defense(All)
  • Knockback Protection (Mag -4)
Obliteration
(Whirling Hands)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Theft of Essence
(Dark Regeneration)
  • 10% (0.63 HP/sec) Regeneration
Eradication
(Dark Regeneration)
  • 1.8% Max End
  • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
  • 33.7 HP (2.25%) HitPoints
Kinetic Combat
(Total Focus)
  • MezResist(Immobilize) 2.75%
  • 22.5 HP (1.5%) HitPoints (Exceeded 5 Bonus Cap)
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Cleaving Blow
(Death Shroud)
  • 1% (0.02 End/sec) Recovery
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
Blessing of the Zephyr
(Super Jump)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
  • Knockback Protection (Mag -4)
Gift of the Ancients
(Cloak of Darkness)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Resistance(Fire)
  • 1.8% Max End
Nightmare
(Cloak of Fear)
  • 1.65% Enhancement(Terrorized)
  • 1.88% Defense(Energy,Negative), 0.94% Defense(Ranged)
Cloud Senses
(Cloak of Fear)
  • Status Resistance 2.5%
  • 2.25% Max End
Rectified Reticle
(Build Up)
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Kinetic Combat
(Energy Transfer)
  • MezResist(Immobilize) 2.75%
  • 22.5 HP (1.5%) HitPoints (Exceeded 5 Bonus Cap)
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Razzle Dazzle
(Oppressive Gloom)
  • 2% (0.03 End/sec) Recovery
  • 22.5 HP (1.5%) HitPoints (Exceeded 5 Bonus Cap)
  • 2% Enhancement(Stun)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Mocking Beratement
(Taunt)
  • 1.8% Max End
  • MezResist(Held) 2.75%
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
Siphon Insight
(Gloom)
  • 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
  • 2% XPDebtProtection
  • 9% Enhancement(Accuracy)
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Dampened Spirits
(Darkest Night)
  • 2% DamageBuff(All)
  • 1.8% Max End
Commanding Presence
(Summon Widow)
  • 1.5% (0.03 End/sec) Recovery
  • 16.9 HP (1.13%) HitPoints
  • 1.35% Max End


Build 2 this build has the Fighting power pool

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Mannikin: Level 50 Magic Brute
Primary Power Set: Energy Melee
Secondary Power Set: Dark Armor
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting

Villain Profile:
Level 1:  Energy Punch  
  • (A) Kinetic Combat - Accuracy/Damage
  • (3) Kinetic Combat - Damage/Endurance
  • (3) Kinetic Combat - Damage/Recharge
  • (5) Kinetic Combat - Damage/Endurance/Recharge
Level 1:  Dark Embrace  
  • (A) Titanium Coating - Resistance/Endurance
  • (5) Titanium Coating - Resistance/Recharge
  • (7) Titanium Coating - Endurance/Recharge
  • (7) Titanium Coating - Resistance/Endurance/Recharge
  • (46) Titanium Coating - Resistance
  • (48) Titanium Coating - Endurance
Level 2:  Bone Smasher  
  • (A) Kinetic Combat - Accuracy/Damage
  • (9) Kinetic Combat - Damage/Endurance
  • (9) Kinetic Combat - Damage/Recharge
  • (11) Kinetic Combat - Damage/Endurance/Recharge
Level 4:  Murky Cloud  
  • (A) Reactive Armor - Resistance/Endurance
  • (11) Reactive Armor - Resistance/Endurance/Recharge
  • (13) Reactive Armor - Resistance
  • (13) Reactive Armor - Endurance
Level 6:  Hurdle  
  • (A) Jumping IO
Level 8:  Combat Jumping  
  • (A) Karma - Defense/Endurance
  • (15) Karma - Defense/Recharge
  • (15) Karma - Knockback Protection
Level 10:  Obsidian Shield  
  • (A) Steadfast Protection - Resistance/Endurance
  • (17) Steadfast Protection - Resistance/+Def 3%
  • (17) Steadfast Protection - Knockback Protection
  • (19) Resist Damage IO
Level 12:  Whirling Hands  
  • (A) Obliteration - Damage
  • (19) Obliteration - Accuracy/Recharge
  • (21) Obliteration - Damage/Recharge
  • (21) Obliteration - Accuracy/Damage/Recharge
  • (23) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (23) Obliteration - Chance for Smashing Damage
Level 14:  Health  
  • (A) Numina's Convalescence - +Regeneration/+Recovery
Level 16:  Dark Regeneration  
  • (A) Theft of Essence - Accuracy/Healing
  • (25) Theft of Essence - Chance for +Endurance
  • (25) Eradication - Accuracy/Recharge
  • (27) Eradication - Damage/Recharge
  • (27) Eradication - Accuracy/Damage/Recharge
  • (29) Eradication - Accuracy/Damage/Endurance/Recharge
Level 18:  Total Focus  
  • (A) Kinetic Combat - Accuracy/Damage
  • (29) Kinetic Combat - Damage/Endurance
  • (31) Kinetic Combat - Damage/Recharge
  • (31) Kinetic Combat - Damage/Endurance/Recharge
Level 20:  Stamina  
  • (A) Endurance Modification IO
  • (31) Endurance Modification IO
  • (33) Endurance Modification IO
  • (33) Performance Shifter - Chance for +End
Level 22:  Death Shroud  
  • (A) Cleaving Blow - Accuracy/Damage
  • (33) Cleaving Blow - Damage/Endurance
  • (34) Cleaving Blow - Accuracy/Recharge
Level 24:  Super Jump  
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (34) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 26:  Cloak of Darkness  
  • (A) Gift of the Ancients - Defense/Endurance
  • (36) Gift of the Ancients - Endurance/Recharge
  • (36) Gift of the Ancients - Defense/Endurance/Recharge
  • (36) Gift of the Ancients - Defense
Level 28:  Cloak of Fear  
  • (A) Nightmare - Accuracy/Recharge
  • (37) Nightmare - Endurance/Fear
  • (37) Nightmare - Accuracy/Endurance
  • (37) Cloud Senses - Accuracy/ToHitDebuff
  • (39) Cloud Senses - ToHit Debuff/Endurance/Recharge
  • (39) Cloud Senses - Accuracy/Endurance/Recharge
Level 30:  Build Up  
  • (A) Rectified Reticle - To Hit Buff
  • (34) Rectified Reticle - To Hit Buff/Recharge
  • (39) Recharge Reduction IO
Level 32:  Energy Transfer  
  • (A) Kinetic Combat - Accuracy/Damage
  • (40) Kinetic Combat - Damage/Endurance
  • (40) Kinetic Combat - Damage/Recharge
  • (42) Kinetic Combat - Damage/Endurance/Recharge
Level 35:  Oppressive Gloom  
  • (A) Razzle Dazzle - Accuracy/Recharge
  • (42) Razzle Dazzle - Endurance/Stun
  • (42) Razzle Dazzle - Accuracy/Endurance
  • (43) Razzle Dazzle - Stun/Range
  • (50) Razzle Dazzle - Accuracy/Stun/Recharge
Level 38:  Taunt  
  • (A) Mocking Beratement - Taunt
  • (40) Mocking Beratement - Taunt/Range
  • (43) Mocking Beratement - Taunt/Recharge
  • (43) Mocking Beratement - Taunt/Recharge/Range
Level 41:  Boxing  
  • (A) Kinetic Combat - Accuracy/Damage
  • (45) Kinetic Combat - Damage/Endurance
  • (46) Kinetic Combat - Damage/Recharge
  • (46) Kinetic Combat - Damage/Endurance/Recharge
Level 44:  Tough  
  • (A) Reactive Armor - Resistance/Endurance
  • (45) Reactive Armor - Endurance/Recharge
  • (45) Reactive Armor - Endurance
  • (50) Reactive Armor - Resistance
Level 47:  Weave  
  • (A) Gift of the Ancients - Defense/Endurance
  • (48) Gift of the Ancients - Endurance/Recharge
  • (48) Gift of the Ancients - Defense/Endurance/Recharge
  • (50) Gift of the Ancients - Defense
Level 49:  Soul Transfer  
  • (A) Recharge Reduction IO
------------
Level 1:  Brawl  
  • (A) Empty
Level 1:  Sprint  
  • (A) Empty
Level 2:  Rest  
  • (A) Empty
Level 1:  Fury  
------------
Set Bonus Totals:
  • 3% DamageBuff(Smashing)
  • 3% DamageBuff(Lethal)
  • 3% DamageBuff(Fire)
  • 3% DamageBuff(Cold)
  • 3% DamageBuff(Energy)
  • 3% DamageBuff(Negative)
  • 3% DamageBuff(Toxic)
  • 3% DamageBuff(Psionic)
  • 33% Defense(Smashing)
  • 33% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 13.3% Defense(Energy)
  • 13.3% Defense(Negative)
  • 3% Defense(Psionic)
  • 24.6% Defense(Melee)
  • 10.5% Defense(Ranged)
  • 3% Defense(AoE)
  • 9.45% Max End
  • 9% Enhancement(Accuracy)
  • 1.65% Enhancement(Terrorized)
  • 5% Enhancement(RechargeTime)
  • 2% Enhancement(Stun)
  • 146.2 HP (9.75%) HitPoints
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Confused) 2.5%
  • MezResist(Held) 8%
  • MezResist(Immobilize) 18.5%
  • MezResist(Sleep) 4.7%
  • MezResist(Stun) 6.9%
  • MezResist(Terrorized) 2.5%
  • 8.5% (0.14 End/sec) Recovery
  • 10% (0.63 HP/sec) Regeneration
  • 5% Resistance(Fire)
  • 1.5% XPDebtProtection
------------
Set Bonuses:
Kinetic Combat
(Energy Punch)
  • MezResist(Immobilize) 2.75%
  • 22.5 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Titanium Coating
(Dark Embrace)
  • MezResist(Sleep) 2.2%
  • 22.5 HP (1.5%) HitPoints
  • MezResist(Stun) 2.2%
  • MezResist(Held) 2.75%
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Kinetic Combat
(Bone Smasher)
  • MezResist(Immobilize) 2.75%
  • 22.5 HP (1.5%) HitPoints
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(Murky Cloud)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Karma
(Combat Jumping)
  • 1.5% XPDebtProtection
  • 22.5 HP (1.5%) HitPoints
  • Knockback Protection (Mag -4)
Steadfast Protection
(Obsidian Shield)
  • 1.5% (0.03 End/sec) Recovery
  • 22.5 HP (1.5%) HitPoints
  • 3% Defense(All)
  • Knockback Protection (Mag -4)
Obliteration
(Whirling Hands)
  • MezResist(Stun) 2.2%
  • 3% DamageBuff(All)
  • 9% Enhancement(Accuracy)
  • 5% Enhancement(RechargeTime)
  • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Theft of Essence
(Dark Regeneration)
  • 10% (0.63 HP/sec) Regeneration
Eradication
(Dark Regeneration)
  • 1.8% Max End
  • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
  • 33.7 HP (2.25%) HitPoints
Kinetic Combat
(Total Focus)
  • MezResist(Immobilize) 2.75%
  • 22.5 HP (1.5%) HitPoints (Exceeded 5 Bonus Cap)
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Cleaving Blow
(Death Shroud)
  • 1% (0.02 End/sec) Recovery
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
Blessing of the Zephyr
(Super Jump)
  • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
  • Knockback Protection (Mag -4)
Gift of the Ancients
(Cloak of Darkness)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Resistance(Fire)
  • 1.8% Max End
Nightmare
(Cloak of Fear)
  • 1.65% Enhancement(Terrorized)
  • 1.88% Defense(Energy,Negative), 0.94% Defense(Ranged)
Cloud Senses
(Cloak of Fear)
  • Status Resistance 2.5%
  • 2.25% Max End
Rectified Reticle
(Build Up)
  • 1.88% Defense(Smashing,Lethal), 0.94% Defense(Melee)
Kinetic Combat
(Energy Transfer)
  • MezResist(Immobilize) 2.75%
  • 22.5 HP (1.5%) HitPoints (Exceeded 5 Bonus Cap)
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Razzle Dazzle
(Oppressive Gloom)
  • 2% (0.03 End/sec) Recovery
  • 22.5 HP (1.5%) HitPoints (Exceeded 5 Bonus Cap)
  • 2% Enhancement(Stun)
  • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Mocking Beratement
(Taunt)
  • 1.8% Max End
  • MezResist(Held) 2.75%
  • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
Kinetic Combat
(Boxing)
  • MezResist(Immobilize) 2.75%
  • 22.5 HP (1.5%) HitPoints (Exceeded 5 Bonus Cap)
  • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
Reactive Armor
(Tough)
  • MezResist(Immobilize) 1.1%
  • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
  • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
Gift of the Ancients
(Weave)
  • 2% (0.03 End/sec) Recovery
  • 2.5% Resistance(Fire)
  • 1.8% Max End

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