May 12, 2009 19:27
Rune 009 - Undead
Rune 013 - Great Warrior
Rune 019 - Weakness
Rune 020 - Peon
Rune 027 - Light imbued monsters
Rune 104 - Trial by Silence
Rune 108 - Conditional Contract
First set of mobs were ghosts. Ghosts honestly didn't feel any easier with weakness rune. I still got hit with pretty significant amount of damage for an EP mob. They still seemed to take just as long to kill without the rune. In comparison, the ghosts in the last chamber of Eldieme Necropolis when I do escort, go down pretty fast even without Banish. The amount of damage those ghosts do are relatively small compared to these MMM ones.
Second set of mobs were mage skeletons. So... where are the big toads? What use is using great warrior rune when it doesn't even work? It makes me think that maybe MMM is glitched. Else, does placement of the great warrior rune matter? It shouldn't but............
I guess its off to birds + tiny warriors. Maybe I should try this with sam/dnc using polearm.
mmm