I wrote something about games and art, inspired by (lashing back at) Brian Moriarty's "
An Apology for Roger Ebert," presented at last month's Game Developers' Conference. And then it got eaten. So instead of an argument, you get the bullet-point takeaway:
- Scopenhauer's artistic aesthetics were dumb, and Moriarty and Ebert are dumb for adopting them.
- The player of a game is not the audience of a game, just as an actor is not the audience of a playscript, and a musician is not the audience of a score.
- The player of a game is an artistic collaborator, who works with the intermediate product provided by the game's "creators," to produce art which has no audience.
- Games lack an audience not in the traditionally understood manner (nobody is desires to or is able to observe the art), but in a profound and fundamental way, in that they cannot be understood except through entering collaboration. Any product produced by the
- The traditional definition of art requires an audience, and that is a flaw in the current conception of art.
- It is possible that the role of the player is not as a collaborator, but as a medium for the creators (albeit a medium that leads to oblivion, rather than an audience, as a destination).
There. Now you figure it out.
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