COMPLETED: Graveyard Keeper

Jan 30, 2020 07:02

I'm not entirely sure how I feel about this one.

A crafting game kind of in the vein of things like Terraria or Rune Factory etc, Graveyard Keeper is a game of stark contrasts and defiance of expectations. It's also sixty hours of mind-numbing busywork and fighting with a stamina gauge that exists only to limit how much you can do at a time.

The setup rolls off like your standard light novel isekai tropes: On his way home from the convenience store to his sweetie, the protagonist gets hit by a speeding truck and suddenly is in another world destined to get his hands all over as many bodies as possible. However, that world is a weird medieval-anachronist fantasy stewpot and his designated bodies are all cold and decaying: he's literally an undertaker now. The game wastes no time mocking morality and ethics by introducing you to a quirky talking skull insisting you cut off a few slices of long pork and sell it. And, in fact, flesh off of corpses is in fact the only non-fish meat you can find in the game, meaning cannibalism is just a thing that's gonna happen, don't think about it.

"Don't think about it" covers a lot of this game. Why is it so obnoxious to fulfill requests? Why do some items have quality rankings that only exist to slow down crafting? Why does everyone talk about The Village and The Town as if there are only two inhabited places in the entire world?

don't think about it.

The game never justifies itself, and if you're not looking to grind out sixty hours holding a button to polish that marble bust until you can make an angelic grave marker then maybe this isn't for you.

Also, don't let the game's copy fool you: there is no 'ethical dilemmas'; there is One Answer To Every Problem and you either answer the problem or you ignore it. The game doesn't have time limits (aside from a few important NPCs only showing up on specific schedules and unburied corpses starting to decay over time) so really, you can ignore 99% of everything and just do whatever you want.

Instead, ethics exist only to make you feel bad, this is a game that exists to go "oh look, we're doing witch hunts and selling meat off of humans and the corpse-cart donkey is a socialist". There's... probably something that says about the devs but I think I'm gonna follow the unspoken advice of the game and I'm gonna just... not think about it.

Crossposted from Dreamwidth. Original at https://swordianmaster.dreamwidth.org/121174.html

game reviews, shut up sword

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