RECORDKEEPING: Slime Rancher beaten

Mar 26, 2019 14:00

Well, I saw credits at least. It was out of nowhere and the plot didn't exactly have a climax or anything but the game apparently thought "yeah we're done offering you plot to unlock, now you just have the world as a sandbox". And really, that's what Slime Rancher is. It's a sandbox farming game like Stardew Valley or Harvest Moon, except with gelatinous friend-shaped squishies instead of livestock and without any shoehorned in marriage mechanic. In fact, you don't even meet any other human beings face to face - you have a vid screen that you get trade offers from, and sometimes you get mail, but that's it. It's just you, slimes, and the wide open wilderness.

And that scratched an itch for me I didn't know needed scratching, since last time I had that itch Jazztronauts was right there for me. There's nothing to stop you from exploring to your heart's content except literal locked doors out in the wilds (which you can either circumvent or find keys for) and your own easily-upgraded mobility. You have a gun with two settings: Suck and Blow, and all you're looking to do is raise slimes, harvest their poop plorts, and wander around finding treasures and little lore capsules. And so you do that.

It's relaxing. And oddly addictive.

Admittedly I got it for free, but I wouldn't've minded paying the $20 it goes for if I knew then what I do now.

Crossposted from Dreamwidth. Original at https://swordianmaster.dreamwidth.org/118812.html
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