Continued from below.
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After picking bone out of several nasty wounds and resting, the party continued deeper into the ruins. After saying 'sup to Ajan, the party went into the Second Resort area. One teleportation later, they found themselves in a storm. On a floating, gray slab of stone set in the middle of gusting wind, pounding rain and vicious lightning. The only thing that kept them from being turned into lightning kibble was lightning rods lining the platform as well as the path ahead. However, this rods also absorbed sound - to protect against the massive bursts of thunder, but it also caused silence on the walkways, too. You can imagine the -joy- the casters felt when they realized that one.
Before I go on, I'd like to discuss the ambiance for this area. Two things contributed, which can be seen below:
http://www.youtube.com/watch?v=uKbwmm5kfjE&feature=related (Doom 64 level, it gives you the stone platforms in a void feel, as well as the bad visibility the storm causes)
The other is the nastiest thunderstorm you can remember. Just close your eyes and recall the most vicious, howling, destructive storm you've ever seen and you'll be in the right place.
Anyway, the party saw there were two paths: A lightning rod shielded path going to the north and a free floating platform 30 feet away to the south, just barely visible amid the raging storm. On seeing that, Alicia had her eladrin familiar fly over to check it out. At this point I had a sudden sinking, oh shit feeling. Alicia wouldn't send her familiar out into a lightning storm like that unless she wasn't in any danger. So a quick check of a courre's stat block shows that it nullifies lightning.
Motherbitch.
In all seriousness, this did somewhat disrupt my design plans for the dungeon. I went with a thunder'n'lighting theme partially because no one resisted it overly much. Now, I don't want to sound anything but a bit annoyed. This was my fault for forgetting to do all my homework on what the PCs had available. Anyway.
The first platform's a trigger and a hint. Marie set those both off, all while rolling along and finding that not only did sound work out past the lightning rods, but that it was bloody loud. Once that was done, the party proceeded on the path. After getting throughly soaked and wind blasted from walking a few minutes, the party finds that two humanoid, black figures with crackling claws are coming at them. They only notice them about thirty feet away, due to the miserable conditions. However, because they're on a very straightforward, one way path, there wasn't any serious chance of an ambush.
These were Astral Stalkers with an added +2d8 electric to their clawhits and +2d8 to their throat darts. Oh, and they nulled lightning/sonic damage. This fight was just a warmup and to see how the PCs stacked up against them as is. It was a decent fight; Antenora rolled a natural 20 on her K:P check and gave over a few facts about them, which helped.
More later, this is a placeholder.