Player Information
Name:Ari
Timezone: central GMT
Personal Journal:
”anasyrma”Players Contact/AIM/MSN/YAHOO:
Email Address:
Former/Other Characters in the RP:
How did you hear about us?: [If this is your first character, let us know how you found us!]
Character Information
Name:
Canon Origin/Series: [Also, a link to information for particularly obscure canons/characters would be appreciated (other than wikipedia unless it's particularly thorough because we'll check there either way)]
School Year:
Gender:
Age: [This is their age for the purposes of this rp. All students ages are relative to their year, first year is usually 11 and a second year is usually 12 and so on. Any drastic age differences must be mod approved]
Out of school living location: [City and Country. We ask that everyone at least live in Europe and preferably, not all in London. If you want them to live in London, please explain why.]
Blood status: [Are they pureblood, halfblood, or muggleborn? Filling out this information is optional, but helpful information.]
Personality:
At first glance Takeshi Yamaoto seems to be the epitome of the token dumb and insanely popular, yet incredibly friendly somehow at the same time jock. You either like him, love him, or find him irritating and want to punch him in his stupid smiling nice guy face - because yeah, he can come off as pretty (lovably) moronic.
Despite the popularity he tends to attract amongst his peers, Yamamoto has no qualms with befriending anyone and everyone. He's an amiable boy, who breaks up more fights than he starts and who shrugs off jeers and taunts with a hearty grin. In fact, Yamamoto laughs most matters off as he takes very little seriously. To him, life is one huge game which equates to sports and friends and sports once more. All he has to do is play fair and have fun and win, right? Haha, of course! You can see how such a childish, ignorant attitude would baffle or piss certain people off, can't you? Not like that’ll stop him from treating you like a bro, but anyway.
However, put Yamamoto in a situation that he does take intently and it's a whole different story. If Yamamoto focuses enough, he learns and adapts at a rate that complements his naturally quick physical reflexes. Yamamoto owns a quiet pride too, which inflicts him with an intense sense of guilt and shame whenever he loses at something he takes seriously or fails the friends to whom he places so much loyalty. At times, it is even impossible for him to hold back on his abilities and not go 'all out' - though Yamamoto rarely ever loses his cool. Do his buddies wrong and he'll become angry, yes, but an angry Yamamoto is silent and calm. Because even in the face of great danger? Yamamoto keeps a serene smile and level head, focused mainly on winning. Yeah, he might even let out a warm chuckle or two too.
All in all, Takeshi is a companion you'd like to have. He treats everyone nicely, is enjoyable to be around, and would put himself in mortal peril for you if he had to and liked you enough. Oh, and apparently behind the jock and the lovable neighborhood kid who helps out in his dad's business and walks old ladies across the street and saves kittens from trees and junk, are the latent makings of a future (friendly neighborhood!) assassin. No lie.
Canon Background:
Like how Clark Kent of Superman fame is the poster boy for the All-American man ideal, Yamamoto Takeshi is portrayed as the stereotypical modern Japanese teenage boy. As an Old Spice commercial would cite, he’s kinda like the Japanese boy you wished your Japanese boy would smell like. Born in the city of Namimori, Japan, he helps his single father in the sushi joint their family owns, he obsesses over baseball, and later in his life, even picks up the sword. Back up a step, and let’s go back to the baseball bit though.
At fourteen years old, Yamamoto Takeshi lived and breathed baseball. While his pleasant personality took credit for a lot of his popularity, his amazing skills on the baseball field were what got him respect. He worked hard, played hard - and one day he trained so hard that he broke his arm. And what did Yamamoto do after that? Overwhelmed with the belief that baseball was his only gift, the cheerful Yamamoto Takeshi attempted to jump off his school building. Luckily, his loser classmate and hero of the story, Sawada Tsunayoshi convinced him otherwise and saved him from an untimely street pancake death; and from that point on, Yamamoto Takeshi was added on by Tsuna’s pint sized mentor, Reborn, to the Vongola Mafia Family.
If you somehow didn’t catch that, Sawada Tsuna was no ordinary loser. Chosen to be the tenth boss of a Mafia family by hidden blood ties (and certainly not by his own choice), Sawada and his mentor Reborn basically flip turned Yamamoto’s life upside down.
At first though, Yamomoto believed that all the crazy, violent Mafia-based conflicts he and his friends get into were all part of some high tech Game. Those bullets you shot at him? He'd dodge and compliment you on such cool toys you have! And those sticks of dynamite you threaten him with? Yeah, he would be convinced that those were fireworks and that you should put them away, you could hurt someone. If it weren't for Yamamoto's strong body and superior reflexes, he'd surely be a red shirt character. As situations became progressively more serious though, so did Yamamoto.
When a legitimately dangerous group of thugs led by the body-snatcher Mukuro Rokudo terrorized and targeted Tsuna’s gang though, Yamamoto fought with a bat and sword (given to him by Reborn) as best he could despite the fact that he didn’t endure long enough to see the final fight. Later, when a sub-group of the Vongola called the Varia challenged Tsuna and his gang to the rights as rightful heir of the familigia, Yamamoto even properly picked up the sword and learned techniques from his father, who seemed to hide shady ex-assassin origins himself. While he did so to protect his friends, Yamamoto began to take up swordsmanship seriously also because his rival for the Guardian of the Rain spot in the Vongola, Squalo, soundly defeated him once before. And if there was something Yamamoto disliked, it was losing.
Yamamoto miraculously won that battle, and from then on assumed title of Rain Guardian, which is a position that vaguely resembles the lieutenant position in a real mafia - basically a position of power, a position close to the boss. Of course, that didn’t put an end to the Vongola’s troubles. Not long after the Varia battles ended, Tsuna and company were then accidently sent off ten years into a future in which future!Tsuna was dead and their territory was run by Millefore gang. Tsuna briefly encountered a twenty five year old Yamamoto during that time. Though Yamamoto was still the friendly guy everyone knew and loved, he had clearly matured into a fully fledged hitman with complete comprehension of the mafia world. Fifteen year old Yamamoto was accidently switched with his older self though, and it was a fifteen year old Yamamoto who helped Tsuna the most though this ordeal. To help defeat the Millifore and change the course of the terrible destiny they were stuck in, Reborn and his former rival Squalo trained Yamamoto into further advancing his skills as a swordsman. Following a series of fights that took about three freaking years to complete, the Vongola eventually prevailed and were finally sent to the present.
The current problem Tsuna’s gang now face is the formalization of their place as the 10th generation core of the Vongola familigia.
It should be noted that throughout the entire series, Yamamoto experiences conflict in balancing his love for baseball and swordsmanship. He loves his friend and battle enough to learn to fight, but as of now, baseball is still his one true love. Sorry, sword-chans.
Background (AU!Canon; HP):
Turn back the clock twenty or so years, and
How would your character fit in to each House?
Gryffindor: Yamamoto is stupidly brave.
Sample Journal Entry: [No minimum here, but this is an opportunity to showcase your character's voice, so more than a line or two would be helpful.]
Sample Interaction Post in Third Person: [200 word minimum]