The basic concept of this world is "The Lost Room and D.Gray-Man had a dirty and disgraceful one-night stand and accidentally unleashed a bunch of parasitic cursed objects on the unsuspecting populace of the real world". Mostly said objects exist in the form of clothing or jewelry, although not necessarily just one piece of clothing or jewelry, and they don't usually look the same when their powers are activated. When they need a new host they pick the nearest living body, regardless of said body's suitability, and stay with that person until he/she dies. A lot of people get killed for theirs, depending on its usefulness, although the typical human being can't support more than one at a time--the things feed off their host's physical and spiritual energy, so a person who's in really good shape or has a really developed intelligence will fair much better as a host than a zoned-out couch potato.
The main characters, probably: Katy and Jarod. Katy is named after this place my roommates like to get coffee and Jarod is named after that guy from The Pretender. "Everything is carefully researched and rife with meaning" author I am not. Katy is the hitter; Jarod is the getaway driver.
Katy's object is a weird one, in that she can take it off. Mostly people can't, unless as a direct aspect of activating its power (see: Jarod). Even if someone else were to take hold of it, though, as long as she's breathing she's the only one who can activate it--although she only can while she's wearing it herself. The physical form of her object is a pair of cozy-looking wrist and ankle cuffs, and they provide inhuman strength and endurance. Also in terms of her object's "weird", its form does not change when she activates it, and she has yet to find the limits of its ability--so far it has always been juuust strong enough for whatever she needs from it. Its energy holds up as long as hers does.
Jarod's object changes his physical form, as opposed to enhancing it; depending on which earring he swallows he'll develop either wings (flight/enhanced vision), fins (water-breather/"merman"), claws (digger/night-vision), or be transformed into an electrical pulse (phone lines/computers/electronics/etc). Each transformation can be held for up to six hours, but he can only use one at a time and only use each earring once a day--it won't reappear in his ear until it's fully recharged itself, twenty-four hours after he deactivates it. He usually has to strip off at awkward times, on account of his transformations not really allowing for clothes, and tends to get funny looks for it. Especially when he turns back and can't remember what the hell he did with his pants.
Nicole. She hits stuff too. A lot. She is her own getaway driver. Her object is manifest in a pair of long gloves and thigh-high stockings that let her fly, shoot energy blasts, and make her limbs borderline-invulnerable to physical attack; when they activate they burn through anything else she's wearing and light up like molten rock--she is not a stealth operative. The rest of her body receives some minor shielding as bleed-off, but not enough that a lead pipe wouldn't scramble her brains. Her object is not removable, and she hasn't touched anyone or anything with her bare hands since receiving it. If she uses too much energy, she passes out and will remain comatose until her object recharges; she also sleeps a lot more than most people as part of keeping it charged.
Ryle. You know, he is okay with not hitting anything, actually, or needing a getaway. Yeah. Yeah, that'd be awesome; where's that option? His object is manifest as matching bracelets and anklets and augments speed, agility, flexibility and jumping--basically it turns the host into a circus freak, and when activated may glow faintly or may dissolve into rippling circles of energy, depending on how much power is required for what he's doing. His object does not run out of energy unless he does, in which case he can't move well enough to use it anyway.
Annnd this one still doesn't have a name, and may not even turn out to be a re-occurring character. Right now I'm calling her Tessa, because why the hell not. Her object and its applications are SPOILERS, so I'm not telling you! <3 She is a troubled little recluse of a kid, though, and seriously needs a BFF.
Ryle again! A sketchy little attempt I did at illustrating the activated magic tricks last night, except then I got sleepy and decided to stop with him. >> The others I've been roughing out today on paper along with, like, plot and stuff, which is where all those character summaries up there came from.
And ummm, I think that's all for now. Here's the
devART versions.