capeandcowl

Jun 20, 2011 01:55

[PLAYER INFO]
NAME: eppy
AGE: 21
JOURNAL: old-blueyes
IM: guys
E-MAIL: guys
RETURNING: yup with yusuke, johnny, tyler and pam.

[CHARACTER INFO]
CHARACTER NAME: Eames
FANDOM: Inception
CHRONOLOGY: Post-Inception
CLASS: Hero
SUPERHERO NAME: Forger
ALTER EGO: Eames

BACKGROUND:
Nolan never actually delves into Eames’s background; much of what we know about him is inferred. He was most likely descended from a wealthy family, attending private school in Britain, where he had numerous run-ins with authority figures and frequently got into trouble. It is safe to conclude that Eames comes from a military background, considering his extensive familiarity with weaponry and the tactics with which he uses to defend himself against projections, the manifestations of the dreamer’s subconscious within the dreamscape. He was most likely a member of the Royal Air Force, before he was exposed to dream sharing technology, and subsequently into the business of extraction.

A side note: extraction is the use of shared dreaming to steal information from the sleeping mind. It was first developed and used by the United States military as a way to train new recruits in battle stimulations, and then the uses evolved from there, eventually making it to the black market and less than legal means. Dream spaces often were comprised of several levels, usually no more than two, as three would be unstable without a heavy sedative.

Eames enters the equation when the film’s leading character, Domenic Cobb, is approached by a businessman named Saito with a request for inception, which is the implantation of an idea in another subject’s subconscious. Doing this requires a team, and Cobb brings Eames in as a Forger. A Forger shifts his image within the dream to take on another’s appearance, to imitate people in the mark’s life, or to provide distractions for the extractor while he or she goes about obtaining the information. In addition to Eames, Yusuf is brought on as a chemist (to create the chemical used to establish the shared dream space), Ariadne as the architect (to create the dreamscape) and Arthur as the Point Man (responsible for the research and providing defense against the mark’s projections.)

Eames plays a significant role in developing the team’s strategy. After telling Cobb that inception itself is a highly difficult task (outright stating the Eames himself has tried this before with another team of extractors without much success,) he goes on to accept the job, obviously intrigued by the challenge it presents. Eames is the one who links Yusuf to the inception job, asking Cobb if he had gotten a chemist yet, and then suggesting Yusuf. It’s safe to assume that the two were associates beforehand, had worked together previously and that Eames had been impressed by Yusuf’s work.

The team assembles in France to test chemical solutions, create the levels of the dream, educate the newly-introduced Ariadne to all the nuances of dream-sharing and extraction, and to formulate their approach to the inception. Ariadne selects her totem (an object an extractor uses to know for certain he or she is in reality and not dreaming; Eames’s totem is a pocket watch, which runs counterclockwise in dream space) and they teach her how a kick works. A kick is used to jolt the dreamer up through the levels of the dream and back to the waking world, which Eames demonstrates by tipping over the chair of an unamused Arthur. Alternately, when one dies in a dream, one typically wakes up immediately, which is another type of kick.

Eames is the one to suggest that the best way to go about this is to focus on the relationship between the mark, Robert Fischer, and his father, rather than the premise of “I want to break up my father’s company.” Eames spends most of his time researching the people close to Fischer, spending time tailing them so as to learn enough about them to mimic them flawlessly. Robert Browning, Fischer’s godfather and the elder Fischer’s business partner, will be Eames’s forge on the first level. He will feed the idea back to Fischer that his father wanted him to be his own man and create for himself rather than take on the company his father left for him, and on the second level, Fischer’s own projection of Browning will parrot the idea back to him.

The inception is to take place on a ten hour flight from Japan to L.A., immediately after the death of Fischer’s father. This will provide the team with six months in the dream; once in a dream, time moves much, much faster than it does in reality. Cobb tells Ariadne that five minutes in reality equates an hour in a dream, and this is something the team capitalizes on during the mission.

Immediately after take off, Cobb slips Fischer the sedative Yusuf formulated, and the entire time goes under with him. Unfortunately, they are immediately met with disaster, as Fischer’s projections have been militarized against extractors. Saito is shot during the ensuing shoot-out, and when Eames attempts to shoot Saito and wake him up, Cobb stops him. Yusuf tells the group that they are too heavily sedated to wake up if they die in the dream; the only thing that would happen would be to drop into limbo, which is unconstructed dream space. People can spend years upon years trapped in limbo, until they go absolutely crazy and forget their sense of reality. Eames’s initial reaction is that he refuses to push any father; it’s not until Cobb tells him that he’d die if he stayed on the first level that Eames agrees to proceed.

He forges Browning, and the team fakes a kidnapping. Eames tells Fischer that he’s been captive for days, and that the “kidnappers” are after Fischer’s father’s last Will and Testament, establishing the idea that his father wanted to have him dissolve the company and start over, to create for himself and be his own man. Cobb and Arthur force a series of random numbers from Fischer at gunpoint, which they repeat over again after dropping down onto the next level of the dream.

The second level is created by Arthur, and the team finds themselves in a hotel bar, where Eames forges a beautiful blonde woman and flirts with Fischer at the bar. He writes the random assortment of numbers on a napkin, sliding it across the bar to Fischer saying to call him if he gets bored before exiting the scene to find Saito, and meet up with the team in a hotel room (once again, the room numbers are made up of the random assortment of numbers Fischer blurted) and Fischer’s projection of Browning is brought into the room, where he admits to Fischer that he was trying to sabotage the company and steal Fischer’s inheritance. Fischer, believing it, is tricked into dropping down to the third level under the delusion that he is saving the company.

Eames is the creator of the third level, a snowy mountainside which is protected by heavily armed projections on snow mobiles. While Saito, Cobb, Ariadne and Fischer head to the vault in the center of the dreamscape, Eames does what he does best, and provides a distraction for them, leading the projections on a wild chase, filled with explosions and gunfights. Unfortunately, disaster strikes yet again as Cobb’s projection of his dead wife (yeah…) slips into the dream and kills Fischer, dropping him into limbo. Eames immediately says they’re finished here, opting to wait for the kick. Ariadne disagrees, and she and Cobb drop into limbo to pull Fischer out, leaving Eames to protect the vault and plant the charges which will explode and act as the kick in the meantime.

Luckily, their attempts at bringing Fischer back are successful, and Fischer wakes back on the third level, just in time for Eames to direct him towards the vault. Eames stands in the doorway and watches as the vault opens to display Fischer’s dying father, who tells Fischer with his last breath that he wants Fischer to be his own man and create for himself, a sure sign that the inception has been successfully completed. The kick is started, and Eames explosives detonate at the same time Arthur’s explosives on the second level detonate at the same time Yusuf administers the kick back on the first level, synchronized through song and executed flawlessly,

The last scene, and the scene I will be pulling him from, is Eames standing at the airport terminal claiming his luggage, about to head off into the streets of L.A. and blend in flawlessly.

PERSONALITY:
Eames is a character with many, many different facets. He’s a deceptively simple man. At a glance, he’s just a smooth-talking thief with sticky fingers. But there is much, much more to him than just that.

First and foremost, Eames has a dedicated interest in keeping himself alive. Mission or no mission, he isn’t risking his own neck anymore than he has to. He thinks ahead, evaluates the consequences of his actions, and decides whether or not it’s worth it and the likelihood of success before trying it. When faced with a mission against militarized projections with no way of waking up beyond a simulated kick, his first reaction is that he is tapping out. Suicide missions are not to Eames’s taste, no matter how much he enjoys a challenge. It’s why he’s so good with escape routes and trick hatches. Eames always, always leaves himself a way out, gives himself a short cut, a way to get the drop on his opponent, or to cut and run when he’s gotten in over his head.

Speaking of challenges, that is in part what motivates Eames to take the inception job. Eames is a man who enjoys testing himself, who sets himself a goal and achieves it, even if said goal appears more than slightly difficult. Without challenges, Eames would very quickly grow bored and stagnant. He actively seeks out thrills and adventure, but always, always stopping just short of insane risks or suicide missions, as I’ve previously stated.

The thing about Eames is that he is extremely self-assured. He knows his own limits. He knows what he is capable of and what he is not. While he does try to expand these limits, he never pushes too far, too fast, and never without a safety net. His business is a dangerous one, playing around in people’s heads. One false move can bring everything crashing down, so Eames rarely does something without knowing beyond a shadow of a doubt that he can accomplish it.

He’s a competent man. Eames does a job and he makes damn sure that he does it well. If your plan is stupid, Eames will tell you so. If he can do it better, then he will. He doesn’t settle for anything subpar. Excellence is his business, end of story. He’s the best there is at what he does. There’s a reason he’s the best forger in the business. It’s his specialty, his art. He devotes significant amounts of time and effort to mimicry, to understanding the human body and how it works, how it moves, what faces people make and which ones they done. His forges are flawless because he makes them that way, because he won’t settle for anything less than a carbon copy.

No one enjoys their work the way Eames does. What he gets off on is the possibilities dreams offer him, the purity of creation and all the things he can do with that. What Eames brings to the table above all else is his imagination. He sees the things that more logical people don’t. He thinks outside the box, and twists the reality of the dream to suit that.

Despite appearances, Eames is incredibly intelligent. He understands people, likes to get inside their head and figure out what makes them tick. He has an uncomfortable habit of putting his finger right on certain central things, like pressing a thumb against a bruise. He unravels people; it’s what makes him such a good Forger. Give him a dossier on a person, and he’ll be able to pick them apart, lay out the psychology of the person for the entire world to see.

Flirtation is something Eames does well. He’s a charming man, and he’s very much aware of this. He’s a smooth-talker, the type of guy who will make those cheesy pick up lines work for him, who’ll talk circles around the competition in a variety of languages. He’s got a quick wit and a quicker tongue, and his typical additions to conversations are quips and one-liners.

And really, no matter how well he can play with others, Eames prefers to work alone. Even within a group, he tends to strike off on his own. He does his best work and operates most efficiently singularly, and he makes this known within a group. He will work with them, but it will be on his own terms. He can bend and adapt so that his personal style compliments his teammates, but he never changes. The fundamentals are what makes him the best, and Eames doesn’t mess with that.

POWER:
Eames will have the power to enter into people’s dreams and affect their dreamscapes while he himself is asleep. In addition, he will be able to forge in reality, having all the same capabilities of a shape shifter.

[CHARACTER SAMPLES]

COMMUNITY POST (FIRST PERSON) SAMPLE:
[ The first shot is just of a shoulder in a black suit jacket. Then there is a flash of stubble and throat and then the feed cuts to voice, undeniably British and quite calm, considering his situation. ]

Hello then. Who knows what this might be about?

See, only moments ago I could have sworn I was in L.A. In fact, I could practically taste the smog, I was simply that close. Of course, that may very well have been an incredibly imaginative daydream. Tricky things, dreams. Perhaps I’ve missed my connecting flight after all and ended up in New York. Now that would be embarrassing. I’m sure my associates would never let me live it down.

[ There is a pause. Something in his tone suggests that he’s smiling. ]

Now, if someone could direct me to the nearest airline, or explain to me how to get this wonderful little phone to dial out, I’d be very much obliged. I have a few business arrangements to check in on. I’m a very busy man at the moment.

LOGS POST (THIRD PERSON) SAMPLE:
Eames’s pocket watch is running clock wise. This is an inarguable fact, and not something that seems likely to change anytime soon, as Eames has watched said pocket watch tick away three minutes time without faltering.

Normally, this would be proof that he is in the waking world (although Eames is not the type of man who typically loses track of reality and dreams; he can count on his thumbs the number of times that has happened,) except for the fact that Eames has watched the features on his face blur and shift in the grimy gas station bathroom and that is a rather large strike against reality.

Forging in the waking world is not possible. Eames knows this. Yet something has to be broken beyond repair here, because he’s watching the second hand of his pocket watch tick away but the reflection in the mirror is not his own.

His first horrible thought is that someone had gotten hold of his pocket watch. Someone has discovered his totem and created this dreamscape to trap him in, lock him away while they stole heaven knows what from his head except…

Well, who in the world could have laid hands on his totem? Eames has never so much as hinted that he even uses a totem (surely whether or not he can shift his form is proof enough, he’s said, and that’s something that has soothed the objections of more than one person,) and he’s flung his watch about carelessly enough in the proper company. (Most extractors cling to their totems like life rafts, treasure them, hold them as if made of glass and rub them like worry stones and Eames had scoffed at that, he had.)

The machine called him hero and Eames had laughed and said, “How trite,” because really, who would ever call a thief a hero? And yet…

He turns the dog tags over in his hand (Eames, they say, Eames the Forger, and that’s yet another strike against reality because who besides extractors knew to call him that?) before slipping them into his pocket and turning his attention to the comm. Fancy thing, this, like something Saito would have clipped to this overly expensive belt, flashy and useless and Eames had never liked cell phones. But he turns this one on, listens to the chatter of voices, scrolls through the posts.

If this is a dream, it’s a very well made one. It could give Ariadne a run for her money.

He takes a deep breath and says into the device, “Hello then. Who knows what this business might be about?”

FINAL NOTES ABOUT YOUR CHARACTER:
I realize this is a challenge and I’ve never…done this before so. Hi.

ooc: application

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